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<?xml-stylesheet type="text/xsl" href="http://blogs.msdn.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>What is the XNA Framework</title><link>http://blogs.msdn.com/xna/archive/2006/08/25/724607.aspx</link><description>Last week we announced XNA Game Studio Express, which is a product that enables students and hobbyist game programmers to create games using C# that will run on both Windows and their Xbox 360. The XNA Framework is the set of .NET libraries that developers</description><dc:language>en</dc:language><generator>CommunityServer 2.1 SP1 (Build: 61025.2)</generator><item><title>re: What is the XNA Framework</title><link>http://blogs.msdn.com/xna/archive/2006/08/25/724607.aspx#724686</link><pubDate>Sat, 26 Aug 2006 02:24:18 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:724686</guid><dc:creator>EastBeast314</dc:creator><description>Great information and just what I was hoping to hear! Thanks!</description></item><item><title>That's a lot of code</title><link>http://blogs.msdn.com/xna/archive/2006/08/25/724607.aspx#724770</link><pubDate>Sat, 26 Aug 2006 03:54:01 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:724770</guid><dc:creator>dennyrolling</dc:creator><description>but what would it actually do? create empty window?</description></item><item><title>re: That's a lot of code</title><link>http://blogs.msdn.com/xna/archive/2006/08/25/724607.aspx#724794</link><pubDate>Sat, 26 Aug 2006 04:15:28 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:724794</guid><dc:creator>fuzzdawg</dc:creator><description>That's not much code at all.&lt;br&gt;All it does is create a graphics context and load it into a &amp;quot;Game&amp;quot; application, into which the color blue is drawn into the window.&lt;br&gt;&lt;br&gt;Especially since from the article it seems the XNA framework would take care of all the library initialization and such (audio, graphics, file I/O, etc...)&lt;br&gt;&lt;br&gt;Cheers.</description></item><item><title>re: What is the XNA Framework</title><link>http://blogs.msdn.com/xna/archive/2006/08/25/724607.aspx#724905</link><pubDate>Sat, 26 Aug 2006 06:23:00 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:724905</guid><dc:creator>JoelMartinez</dc:creator><description>Good to hear ... I just picked up a 360 a few days ago in preparation for this :-D</description></item><item><title>re: What is the XNA Framework</title><link>http://blogs.msdn.com/xna/archive/2006/08/25/724607.aspx#724921</link><pubDate>Sat, 26 Aug 2006 06:44:25 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:724921</guid><dc:creator>miketuck3r</dc:creator><description>joel, no need for a 360 to start with all can be done on the pc&lt;br&gt;&lt;br&gt;the actual ability to upload code to the 360 is not expected until later in the year.., or is that the ability to share it?&lt;br&gt;&lt;br&gt;I think my first task will be to create a controller test tool to represent the selection of each button with a visual action, then look at representing the analogue sticks graphically, baby steps :)</description></item><item><title>Let's Kill Dave! : New details about the XNA Framework!</title><link>http://blogs.msdn.com/xna/archive/2006/08/25/724607.aspx#724933</link><pubDate>Sat, 26 Aug 2006 06:54:30 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:724933</guid><dc:creator>Let's Kill Dave! : New details about the XNA Framework!</dc:creator><description>PingBack from &lt;a rel="nofollow" target="_new" href="http://letskilldave.com/archive/2006/08/26/New-details-about-the-XNA-Framework_2100_.aspx"&gt;http://letskilldave.com/archive/2006/08/26/New-details-about-the-XNA-Framework_2100_.aspx&lt;/a&gt;</description></item><item><title>Mer om XNA Framework.</title><link>http://blogs.msdn.com/xna/archive/2006/08/25/724607.aspx#725064</link><pubDate>Sat, 26 Aug 2006 10:05:45 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:725064</guid><dc:creator>Johan Lindfors</dc:creator><description>F&amp;amp;#246;rst och fr&amp;amp;#228;mst vill jag tacka deltagarna under Sommarkollo presentationen om &amp;amp;quot;Spelprogrammering med...</description></item><item><title>re: What is the XNA Framework</title><link>http://blogs.msdn.com/xna/archive/2006/08/25/724607.aspx#725083</link><pubDate>Sat, 26 Aug 2006 10:28:03 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:725083</guid><dc:creator>intraclast</dc:creator><description>As a complete beginner to c#, but with basic programming knowledge, this is good news. I was wondering how much of the hard work XNA was going to do for us, and it looks like quite a lot.&lt;br&gt;&lt;br&gt;I particularly like the idea of being able to play about with an existing game, and getting to learn the language by example, thats how I learnt to code for Neverwinter Nights.&lt;br&gt;&lt;br&gt;There are going to be an awful lot of beginners out there with as little (or less) knowledge than me. I hope there will be lots of howtos and walkthroughs to stop us from getting frustrated.&lt;br&gt;&lt;br&gt;Thanks for the update, a good read.</description></item><item><title>Alt-Tab, display modes, timers</title><link>http://blogs.msdn.com/xna/archive/2006/08/25/724607.aspx#725126</link><pubDate>Sat, 26 Aug 2006 11:38:19 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:725126</guid><dc:creator>PeterMackay</dc:creator><description>Thanks for this post, there's some great info there. I really like the code sample too.&lt;br&gt;&lt;br&gt;If you can say at this stage, do you know how we would handle:&lt;br&gt;&lt;br&gt;1. Alt-Tab. In my games I would like to pause the action when the window loses focus.&lt;br&gt;&lt;br&gt;2. Display modes.&lt;br&gt;&lt;br&gt;3. Will it be possible to have a non fullscreen window?&lt;br&gt;&lt;br&gt;4. Timers. I like to use time-based movement to maintain the same game speed despite the frame rates varying from PC to PC. How do I hook in a timer?&lt;br&gt;&lt;br&gt;Many thanks,&lt;br&gt;Peter</description></item><item><title>gamedevnews  &amp;raquo; Blog Archive   &amp;raquo; More Details on the XNA Framework</title><link>http://blogs.msdn.com/xna/archive/2006/08/25/724607.aspx#725360</link><pubDate>Sat, 26 Aug 2006 17:45:18 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:725360</guid><dc:creator>gamedevnews  » Blog Archive   » More Details on the XNA Framework</dc:creator><description>PingBack from &lt;a rel="nofollow" target="_new" href="http://www.gamedevnews.com/?p=65"&gt;http://www.gamedevnews.com/?p=65&lt;/a&gt;</description></item><item><title>re: What is the XNA Framework</title><link>http://blogs.msdn.com/xna/archive/2006/08/25/724607.aspx#725589</link><pubDate>Sat, 26 Aug 2006 21:28:00 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:725589</guid><dc:creator>struckm</dc:creator><description>Are there going to be any API's regarding networking or being able to use the Live service. Thanks.&lt;br&gt;&lt;br&gt;Mark</description></item><item><title>First XNA Sample Code</title><link>http://blogs.msdn.com/xna/archive/2006/08/25/724607.aspx#725615</link><pubDate>Sat, 26 Aug 2006 21:56:47 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:725615</guid><dc:creator>XNA Diaries</dc:creator><description>Mitch (PM on the XNA team) has been doing a bunch of writing lately it seems - not on his blog, but on...</description></item><item><title>re: What is the XNA Framework</title><link>http://blogs.msdn.com/xna/archive/2006/08/25/724607.aspx#725624</link><pubDate>Sat, 26 Aug 2006 22:07:25 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:725624</guid><dc:creator>miketuck3r</dc:creator><description>MArk check the XNA FAQ the networking code is not in the initial realese but will be added later, remember they have to create the manged code objects</description></item><item><title>What is the future for Managed DirectX?</title><link>http://blogs.msdn.com/xna/archive/2006/08/25/724607.aspx#725639</link><pubDate>Sat, 26 Aug 2006 22:19:51 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:725639</guid><dc:creator>Jon Shute's Blog</dc:creator><description /></item><item><title>re: What is the XNA Framework</title><link>http://blogs.msdn.com/xna/archive/2006/08/25/724607.aspx#725746</link><pubDate>Sun, 27 Aug 2006 00:12:48 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:725746</guid><dc:creator>XNABlog</dc:creator><description>Hi Peter, I answered your questions over in the XNA Framework forum.&lt;br&gt;&lt;br&gt;&lt;a rel="nofollow" target="_new" href="http://forums.microsoft.com/MSDN/ShowPost.aspx?PostID=670758&amp;amp;SiteID=1&amp;amp;mode=1"&gt;http://forums.microsoft.com/MSDN/ShowPost.aspx?PostID=670758&amp;amp;SiteID=1&amp;amp;mode=1&lt;/a&gt;&lt;br&gt;&lt;br&gt;</description></item><item><title>re: What is the XNA Framework</title><link>http://blogs.msdn.com/xna/archive/2006/08/25/724607.aspx#725761</link><pubDate>Sun, 27 Aug 2006 00:28:52 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:725761</guid><dc:creator>PeterMackay</dc:creator><description>Thanks :-)</description></item><item><title>re: What is the XNA Framework</title><link>http://blogs.msdn.com/xna/archive/2006/08/25/724607.aspx#725955</link><pubDate>Sun, 27 Aug 2006 03:36:00 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:725955</guid><dc:creator>dusda</dc:creator><description>I can't wait for this to be released. I'm taking a introduction to game development class at Neumont University, here in Salt Lake City, UT. Working with Managed DirectX has been incredibly fun, but I look forward to seeing what I can do with XNA. As awesome as building a game engine is, there are a lot of annoyances (window behavior, resource management, etc) that it looks like XNA will be able to solve.&lt;br&gt;&lt;br&gt;Is the XNA team interested in interns, by chance? Neumont has a program called Enterprise Projects; many students have worked with Microsoft on various projects through the program before. There are half a dozen or so of us about to hit Enterprise Projects this fall or next January that would be extremely interested in something like this.</description></item><item><title>re: What is the XNA Framework</title><link>http://blogs.msdn.com/xna/archive/2006/08/25/724607.aspx#725997</link><pubDate>Sun, 27 Aug 2006 04:15:59 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:725997</guid><dc:creator>Pipper</dc:creator><description>This is nice and all, but I honestly think this will be a bit useless until we can get these on our 360s. Not many people have displays that can do 1920x1080, let alone the horsepower to match the 360.&lt;br&gt;&lt;br&gt;I think the trying to keep it available for both platforms is a bit of a silly idea. When we're cranking out 360 games worth playing with XNA, there is no way many people will be able to play these games.&lt;br&gt;&lt;br&gt;Hopefully the focus is mainly on the 360 end of things. People have already had many easy ways to make games on Windows for years already. Please dont let trying both platforms being compatable &amp;quot;hamper&amp;quot; XNA. &lt;br&gt;&lt;br&gt;Most(?) of use are just interested in creating 360 games only. With little to no hope of even bothering to have them run on our Windows boxes. </description></item><item><title>re: What is the XNA Framework</title><link>http://blogs.msdn.com/xna/archive/2006/08/25/724607.aspx#726979</link><pubDate>Sun, 27 Aug 2006 18:31:43 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:726979</guid><dc:creator>crashlander</dc:creator><description>&amp;quot;Most(?) of use are just interested in creating 360 games only. With little to no hope of even bothering to have them run on our Windows boxes.&amp;quot;&lt;br&gt;&lt;br&gt;I think if you took a poll you would find this if far from true!</description></item><item><title>re: What is the XNA Framework</title><link>http://blogs.msdn.com/xna/archive/2006/08/25/724607.aspx#727136</link><pubDate>Sun, 27 Aug 2006 21:24:30 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:727136</guid><dc:creator>miketuck3r</dc:creator><description>Pipper the whole point is to have ONE development effort for BOTH platforms&lt;br&gt;&lt;br&gt;The whole effort is to make it easier to develop for windows and xbox not to provide a console centric devleopment API&lt;br&gt;&lt;br&gt;Development costs are spiraling upwards and especially as xbox live functionalty seems to be coming to vista aswell it makes sense&lt;br&gt;</description></item><item><title>Ponder This  &amp;raquo; Blog Archive   &amp;raquo; Prepare Yourself and No Content Pipeline</title><link>http://blogs.msdn.com/xna/archive/2006/08/25/724607.aspx#727814</link><pubDate>Mon, 28 Aug 2006 07:29:59 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:727814</guid><dc:creator>Ponder This  » Blog Archive   » Prepare Yourself and No Content Pipeline</dc:creator><description>PingBack from &lt;a rel="nofollow" target="_new" href="http://joran.omark.org/?p=7"&gt;http://joran.omark.org/?p=7&lt;/a&gt;</description></item><item><title>XNA framework</title><link>http://blogs.msdn.com/xna/archive/2006/08/25/724607.aspx#727950</link><pubDate>Mon, 28 Aug 2006 10:26:06 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:727950</guid><dc:creator>Patrick Bes Blog</dc:creator><description>I see that the XNA team released an item on their blog with some more information on the XNA framework.</description></item><item><title>Sharky&amp;#8217;s Blog  &amp;raquo; Blog Archive   &amp;raquo; Some juicy XNA info just out&amp;#8230;</title><link>http://blogs.msdn.com/xna/archive/2006/08/25/724607.aspx#728016</link><pubDate>Mon, 28 Aug 2006 11:40:51 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:728016</guid><dc:creator>Sharky’s Blog  » Blog Archive   » Some juicy XNA info just out…</dc:creator><description>PingBack from &lt;a rel="nofollow" target="_new" href="http://sharky.bluecog.co.nz/?p=36"&gt;http://sharky.bluecog.co.nz/?p=36&lt;/a&gt;</description></item><item><title>Ponder This  &amp;raquo; Blog Archive   &amp;raquo; The First Code Snippets</title><link>http://blogs.msdn.com/xna/archive/2006/08/25/724607.aspx#728063</link><pubDate>Mon, 28 Aug 2006 12:13:57 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:728063</guid><dc:creator>Ponder This  » Blog Archive   » The First Code Snippets</dc:creator><description>PingBack from &lt;a rel="nofollow" target="_new" href="http://joran.omark.org/?p=8"&gt;http://joran.omark.org/?p=8&lt;/a&gt;</description></item><item><title>XNA Links - 08/28/2006</title><link>http://blogs.msdn.com/xna/archive/2006/08/25/724607.aspx#728449</link><pubDate>Mon, 28 Aug 2006 18:09:08 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:728449</guid><dc:creator>Mickey Gousset</dc:creator><description>Mitch Walker via the XNA Team Blog - What is the XNA Framework?&lt;br&gt; &lt;br&gt;Mitch Walker does a good job in this...</description></item><item><title /><link>http://blogs.msdn.com/xna/archive/2006/08/25/724607.aspx#728513</link><pubDate>Mon, 28 Aug 2006 19:02:51 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:728513</guid><dc:creator>TrackBack</dc:creator><description>PingBack from &lt;a rel="nofollow" target="_new" href="http://blog.3deurope.com/index.php/2006/08/28/xna-framework-details/"&gt;http://blog.3deurope.com/index.php/2006/08/28/xna-framework-details/&lt;/a&gt;</description></item><item><title>re: What is the XNA Framework</title><link>http://blogs.msdn.com/xna/archive/2006/08/25/724607.aspx#728769</link><pubDate>Mon, 28 Aug 2006 21:55:29 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:728769</guid><dc:creator>Pipper</dc:creator><description>&amp;quot;Pipper the whole point is to have ONE development effort for BOTH platforms&amp;quot;&lt;br&gt;&lt;br&gt;Actually, the whole point was to open us a console to homebrew. People have been able to have an easy way to program games on Windows for years already. But gaming has pretty much died out on the Windows platforms unless you're an MMORPG addict these days. It's not because of developement costs, it's because people have actually found that console gaming is where it is at, and has finally become powerful enough that they can play their once favorite PC games on their couch with their XBox360. People have been moving to OSX because gaming is less of a concern these days on the home computer. Gamers have migrated onto the consoles FINALLY.&lt;br&gt;&lt;br&gt;This is why people are excited, now we can have a closed spec system to code on. We can write demos that push the hardware for the system to its limits, use all the cores, and all the interesting GPU functions that dont even exist on home PCs yet. The demos will be mind blowing, and show people the potential of the 360 so long as Microsoft doesn't keep the power from us so it can be &amp;quot;compatible&amp;quot; with Windows. &lt;br&gt;&lt;br&gt;How many people do you know that have monitors that can output 1920x1080, and do insane 3D operations on their Windows box? The top 1% of gaming PC hardware owners most likely, this is who XNA will appeal to on the Windows side. &lt;br&gt;&lt;br&gt;I'm sorry if this sounds like a rant, it's not. I appreciate what MS is trying to do. But i'm just pointing out he obvious here, people want to code on the console because it hasn't been available like this ever before. Windows, sure, no big deal, but a next gen console? Especially one that has hardware functions that can't even be replicated on a Windows PC yet? Sign me up!&lt;br&gt;&lt;br&gt;</description></item><item><title>  A more accurate explanation of XNA // Troy Gilbert</title><link>http://blogs.msdn.com/xna/archive/2006/08/25/724607.aspx#728932</link><pubDate>Tue, 29 Aug 2006 00:01:35 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:728932</guid><dc:creator>  A more accurate explanation of XNA // Troy Gilbert</dc:creator><description>PingBack from &lt;a rel="nofollow" target="_new" href="http://troygilbert.com/2006/08/28/a-more-accurate-explanation-of-xna/"&gt;http://troygilbert.com/2006/08/28/a-more-accurate-explanation-of-xna/&lt;/a&gt;</description></item><item><title>XNA Game Studio Express</title><link>http://blogs.msdn.com/xna/archive/2006/08/25/724607.aspx#729004</link><pubDate>Tue, 29 Aug 2006 00:45:40 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:729004</guid><dc:creator>Mitch Walker</dc:creator><description>So you've all probably heard by now what I've been working on.&amp;amp;amp;nbsp; It's great to finally be able to...</description></item><item><title>handcircus  &amp;raquo; Blog Archive   &amp;raquo; More XNA Game Studio Express Details revealed</title><link>http://blogs.msdn.com/xna/archive/2006/08/25/724607.aspx#729696</link><pubDate>Tue, 29 Aug 2006 11:37:37 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:729696</guid><dc:creator>handcircus  » Blog Archive   » More XNA Game Studio Express Details revealed</dc:creator><description>PingBack from &lt;a rel="nofollow" target="_new" href="http://www.handcircus.com/2006/08/29/more-xna-game-studio-express-details-revealed/"&gt;http://www.handcircus.com/2006/08/29/more-xna-game-studio-express-details-revealed/&lt;/a&gt;</description></item><item><title>re: What is the XNA Framework</title><link>http://blogs.msdn.com/xna/archive/2006/08/25/724607.aspx#731457</link><pubDate>Wed, 30 Aug 2006 13:25:13 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:731457</guid><dc:creator>PrettyBoyTim</dc:creator><description>Pipper, I think you're confusing what you would like the whole point of XNA to be with what Microsoft considers the point of XNA to be. At the very top of this article it enumerates the stated goals of the XNA Framework:&lt;br&gt;&lt;br&gt;* Enable Cross-Platform Game Development&lt;br&gt;* Simplify Game Development&lt;br&gt;&lt;br&gt;Although the ability to run code on the 360 is undoubtably excellent, their main focus seems to be on improving the game development process on all Microsoft platforms.</description></item><item><title>XNA Game Studio Express Beta is here!</title><link>http://blogs.msdn.com/xna/archive/2006/08/25/724607.aspx#732212</link><pubDate>Wed, 30 Aug 2006 21:36:06 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:732212</guid><dc:creator>Scott Holden's Blog</dc:creator><description>Here is the information on the XNA team blog about&amp;amp;amp;nbsp;how to&amp;amp;amp;nbsp;participate in the beta and send...</description></item><item><title>Finally!</title><link>http://blogs.msdn.com/xna/archive/2006/08/25/724607.aspx#732244</link><pubDate>Wed, 30 Aug 2006 22:01:11 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:732244</guid><dc:creator>while(availableTime&gt;0) {</dc:creator><description>Finally the XNA Team released the XNA Game Studio Express for download. If you do enjoy games you are...</description></item><item><title>Oitobits  &amp;raquo; XNA Game Express Studio dispon??vel para download</title><link>http://blogs.msdn.com/xna/archive/2006/08/25/724607.aspx#732266</link><pubDate>Wed, 30 Aug 2006 22:18:41 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:732266</guid><dc:creator>Oitobits  » XNA Game Express Studio dispon??vel para download</dc:creator><description>PingBack from &lt;a rel="nofollow" target="_new" href="http://vinicius.azedume.com/arquivo/xna-game-express-studio-disponivel-para-download/"&gt;http://vinicius.azedume.com/arquivo/xna-game-express-studio-disponivel-para-download/&lt;/a&gt;</description></item><item><title>Oitobits  &amp;raquo; XNA, a chance que faltava para os desenvolvedores nacionais?</title><link>http://blogs.msdn.com/xna/archive/2006/08/25/724607.aspx#732351</link><pubDate>Wed, 30 Aug 2006 23:36:36 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:732351</guid><dc:creator>Oitobits  » XNA, a chance que faltava para os desenvolvedores nacionais?</dc:creator><description>PingBack from &lt;a rel="nofollow" target="_new" href="http://vinicius.azedume.com/arquivo/xna-a-chance-que-faltava-para-os-desenvolvedores-nacionais/"&gt;http://vinicius.azedume.com/arquivo/xna-a-chance-que-faltava-para-os-desenvolvedores-nacionais/&lt;/a&gt;</description></item><item><title>The gaming industry will not end up like the movies industry (fingers crossed)</title><link>http://blogs.msdn.com/xna/archive/2006/08/25/724607.aspx#733356</link><pubDate>Thu, 31 Aug 2006 14:56:12 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:733356</guid><dc:creator>Bring It On</dc:creator><description /></item><item><title>Make You Go Hmm:  &amp;raquo; XLA Game Studio Framework beta only works with Visual Studio Express</title><link>http://blogs.msdn.com/xna/archive/2006/08/25/724607.aspx#734964</link><pubDate>Fri, 01 Sep 2006 11:28:41 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:734964</guid><dc:creator>Make You Go Hmm:  » XLA Game Studio Framework beta only works with Visual Studio Express</dc:creator><description>PingBack from &lt;a rel="nofollow" target="_new" href="http://www.makeyougohmm.com/20060901/3739/"&gt;http://www.makeyougohmm.com/20060901/3739/&lt;/a&gt;</description></item><item><title>什么是XNA Framework</title><link>http://blogs.msdn.com/xna/archive/2006/08/25/724607.aspx#740459</link><pubDate>Tue, 05 Sep 2006 06:21:13 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:740459</guid><dc:creator>微软非官方Xna中文站</dc:creator><description /></item><item><title>Mykre's Space : What is the XNA Framework</title><link>http://blogs.msdn.com/xna/archive/2006/08/25/724607.aspx#831217</link><pubDate>Mon, 16 Oct 2006 15:11:03 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:831217</guid><dc:creator>Mykre's Space : What is the XNA Framework</dc:creator><description>&lt;p&gt;PingBack from &lt;a rel="nofollow" target="_new" href="http://www.virtualrealm.com.au/blogs/mykre/archive/2006/08/26/What-is-the-XNA-Framework.aspx"&gt;http://www.virtualrealm.com.au/blogs/mykre/archive/2006/08/26/What-is-the-XNA-Framework.aspx&lt;/a&gt;&lt;/p&gt;
</description></item><item><title>What is the future for Managed DirectX?</title><link>http://blogs.msdn.com/xna/archive/2006/08/25/724607.aspx#1249130</link><pubDate>Sun, 10 Dec 2006 04:40:46 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:1249130</guid><dc:creator>Chimps with Keyboards</dc:creator><description>&lt;p&gt;What is the future for Managed DirectX?&lt;/p&gt;
</description></item><item><title>xnaフレームワークってなに？</title><link>http://blogs.msdn.com/xna/archive/2006/08/25/724607.aspx#1772120</link><pubDate>Wed, 28 Feb 2007 06:37:57 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:1772120</guid><dc:creator>ひにけにxna</dc:creator><description>&lt;p&gt;浅春のみぎり、時下ますますご清祥の段、お慶び申し上げます。毎々格別のご愛顧を賜り、厚く御礼申し上げます。 ……… ダメだぁ、もう丁寧な日本語が書けない体(どんな体よ？)になってる……。個人のブログは家でまったりと、机の上で寝ているねこさん達を撫でながら好好爺然として書いていますが、このブログは会社で書いているせいかテンションが高い？ので、日本のビジネスマナーである丁寧語や美辞麗句、甘言(？)といったもの抜きでサクサクと書いていこうと思います。&lt;/p&gt;
</description></item><item><title> Simply Patrick</title><link>http://blogs.msdn.com/xna/archive/2006/08/25/724607.aspx#4228147</link><pubDate>Sat, 04 Aug 2007 21:32:51 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:4228147</guid><dc:creator> Simply Patrick</dc:creator><description>&lt;p&gt;PingBack from &lt;a rel="nofollow" target="_new" href="http://simplypatrick.wordpress.com/2007/05/20/388/"&gt;http://simplypatrick.wordpress.com/2007/05/20/388/&lt;/a&gt;&lt;/p&gt;
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</description></item><item><title>Upcoming Code Camps - Salt Lake City and Seattle</title><link>http://blogs.msdn.com/xna/archive/2006/08/25/724607.aspx#5808236</link><pubDate>Thu, 01 Nov 2007 05:32:10 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:5808236</guid><dc:creator>Kelly White</dc:creator><description>&lt;p&gt;Utah Code Camp I heard about the Utah Code Camp from Tim Heuer . It will be one day only on this Saturday,&lt;/p&gt;
</description></item><item><title>What is the XNA Framework  : Virtual Realm</title><link>http://blogs.msdn.com/xna/archive/2006/08/25/724607.aspx#8483558</link><pubDate>Sat, 10 May 2008 08:54:53 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:8483558</guid><dc:creator>What is the XNA Framework  : Virtual Realm</dc:creator><description>&lt;p&gt;PingBack from &lt;a rel="nofollow" target="_new" href="http://www.virtualrealm.com.au/blogs/what-is-the-xna-framework/"&gt;http://www.virtualrealm.com.au/blogs/what-is-the-xna-framework/&lt;/a&gt;&lt;/p&gt;
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</description></item><item><title> XNA Team Blog What is the XNA Framework | Uniform Stores</title><link>http://blogs.msdn.com/xna/archive/2006/08/25/724607.aspx#9677798</link><pubDate>Mon, 01 Jun 2009 16:45:51 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:9677798</guid><dc:creator> XNA Team Blog What is the XNA Framework | Uniform Stores</dc:creator><description>&lt;p&gt;PingBack from &lt;a rel="nofollow" target="_new" href="http://uniformstores.info/story.php?id=14462"&gt;http://uniformstores.info/story.php?id=14462&lt;/a&gt;&lt;/p&gt;
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