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<?xml-stylesheet type="text/xsl" href="http://blogs.msdn.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Calling All Games REDUX!</title><link>http://blogs.msdn.com/xna/archive/2008/05/23/calling-all-games-redux.aspx</link><description>Dave Mitchell Product Unit Manager - XNA Community Team With the launch of our Community Games on Xbox LIVE (beta), I&amp;#8217;d like to issue a renewed call for our entire Creator community to submit their games written using XNA Game Studio 2.0 for distribution</description><dc:language>en</dc:language><generator>CommunityServer 2.1 SP1 (Build: 61025.2)</generator><item><title>  Calling All Games REDUX!</title><link>http://blogs.msdn.com/xna/archive/2008/05/23/calling-all-games-redux.aspx#8543158</link><pubDate>Sat, 24 May 2008 04:17:04 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:8543158</guid><dc:creator>  Calling All Games REDUX!</dc:creator><description>&lt;p&gt;PingBack from &lt;a rel="nofollow" target="_new" href="http://www.tips.luiscorreia.com/calling-all-games-redux/"&gt;http://www.tips.luiscorreia.com/calling-all-games-redux/&lt;/a&gt;&lt;/p&gt;
</description></item><item><title>re: Calling All Games REDUX!</title><link>http://blogs.msdn.com/xna/archive/2008/05/23/calling-all-games-redux.aspx#8568956</link><pubDate>Mon, 02 Jun 2008 11:27:54 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:8568956</guid><dc:creator>bradowado</dc:creator><description>&lt;p&gt;Downloading XNA games on Xbox needs to be MUCH clearer. It took me quite a while before I saw that you had to press Y to see a list of games! Why is this different from the rest of the way the marketplace works where games are listed automatically? It just makes no sense to me...&lt;/p&gt;
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