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<?xml-stylesheet type="text/xsl" href="http://blogs.msdn.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>“Robot Game” to be released this Friday!</title><link>http://blogs.msdn.com/xna/archive/2008/06/25/robot-game-to-be-released-this-friday.aspx</link><description>The XNA Team is excited to announce details about the upcoming release of the mini game, Robot Game. Robot Game was developed by Zepetto , a South Korean game development company. Previously released titles include Vulcanus for the PSP and several games</description><dc:language>en</dc:language><generator>CommunityServer 2.1 SP1 (Build: 61025.2)</generator><item><title>Dew Drop - June 26, 2008 | Alvin Ashcraft's Morning Dew</title><link>http://blogs.msdn.com/xna/archive/2008/06/25/robot-game-to-be-released-this-friday.aspx#8656451</link><pubDate>Thu, 26 Jun 2008 15:08:18 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:8656451</guid><dc:creator>Dew Drop - June 26, 2008 | Alvin Ashcraft's Morning Dew</dc:creator><description>&lt;p&gt;PingBack from &lt;a rel="nofollow" target="_new" href="http://www.alvinashcraft.com/2008/06/26/dew-drop-june-26-2008/"&gt;http://www.alvinashcraft.com/2008/06/26/dew-drop-june-26-2008/&lt;/a&gt;&lt;/p&gt;
</description></item><item><title>re: “Robot Game” to be released this Friday!</title><link>http://blogs.msdn.com/xna/archive/2008/06/25/robot-game-to-be-released-this-friday.aspx#8657267</link><pubDate>Thu, 26 Jun 2008 19:20:41 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:8657267</guid><dc:creator>QUADgnim</dc:creator><description>&lt;p&gt;It looks awesome, and I'm very excited about having access to the source code. &amp;nbsp;I’m especially interested at the model animations that are being applied. &amp;nbsp;Are you also including the .3ds model so we can see how it was assembled, or is it just a .x model? &amp;nbsp;&lt;/p&gt;
&lt;p&gt;One suggestion: shouldn’t the reticle be in front of the mech? &amp;nbsp;Even though you’re viewing it from 3rd person, the reticle is supposed to represent the mech’s point of view, so it should be in front. &amp;nbsp;IMHO.&lt;/p&gt;
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