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<?xml-stylesheet type="text/xsl" href="http://blogs.msdn.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Thread, System.Threading.Thread, and !Threads (II)</title><link>http://blogs.msdn.com/yunjin/archive/2005/08/29/457150.aspx</link><description>With knowledge in my previous blog , we could avoid some mistakes in .NET programming. A C++ Thread is very resource heavy. It is associated with a lot of dynamically allocated memory and some OS handles. So it had better to be cleaned up ASAP after its</description><dc:language>en-US</dc:language><generator>CommunityServer 2.1 SP1 (Build: 61025.2)</generator><item><title>re: Thread, System.Threading.Thread, and !Threads (II)</title><link>http://blogs.msdn.com/yunjin/archive/2005/08/29/457150.aspx#457543</link><pubDate>Mon, 29 Aug 2005 20:05:52 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:457543</guid><dc:creator>naveens</dc:creator><description>Good one. Do write a lot on new SOS commands.</description></item><item><title>Odds and Ends</title><link>http://blogs.msdn.com/yunjin/archive/2005/08/29/457150.aspx#3634690</link><pubDate>Sun, 01 Jul 2007 05:10:10 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:3634690</guid><dc:creator>roy ashbrook</dc:creator><description>&lt;p&gt;Stuff I&amp;amp;#39;ve been intending to post a meaningful post about, but haven&amp;amp;#39;t: If you have ever wondered&lt;/p&gt;
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