from ideas to solutions

Browse By Tags

Tagged Content List
  • Blog Post: ID@Xbox coming to Windows 10

      Last week I was out at GDC here a quick review of the key announcements .   Microsoft had a number of sessions see my earlier post http://blogs.msdn.com/b/uk_faculty_connection/archive/2015/02/10/gdc-microsoft-sessions-march-2nd-5th-2015.aspx Chris Charla, Director of Microsoft’s ID@Xbox...
  • Blog Post: #GameDev w/ @ScruffyFurn: IoT For the Game Developer

    IoT and Game Dev? While it might not come to mind immediately when thinking about game development, the internet of things could be the next emerging space for game devs. On this episode, ScruffyFurn (Mickey MacDonald) rants about the idea that game developers only code games and talk about the possibilities...
  • Blog Post: Ergonomic vertical mouse for long fingers? Scroll wheel modification hack

    My Evoluent VerticalMouse 2 has been great at relieving wrist and arm stress for the last few years: [Image courtesy Bing image search] But a few weeks ago I was at a Microsoft retail store and played with a Razer brand gaming mouse that looked like this: [Image courtesy Bing image search...
  • Blog Post: TechCamps: Cloud for Gaming

    Die Cloud-Plattform Microsoft Azure bietet vielfältige Unterstützung für Spieleentwickler, zum Beispiel als skalierbare und flexible Plattform für umfassende Multiplayer-Erlebnisse oder als performantes Backend. Bei den kostenlosen TechCamps zum Thema ...read more
  • Blog Post: Microsoft Cloud Gaming Day 19 Jan 2015

    There’s a new trend in gaming called cloud gaming. What’s cloud gaming all about? Think of the cloud. Now, think of gaming. The UK is a hotbed for great games innovation, and Microsoft is committed to helping startups and independent games developers accelerate their route to market. Watch the videos...
  • Blog Post: MonoGame for the XNA Developer (#Gamedev w/ @ScruffyFurn)

    When XNA was put into “stasis” a huge hole was created in the game development tool space. In this latest episode of #Gamedev w/ @ScruffyFurn I rant about the heartache I suffered with the retirement of XNA and take a look at my newly budding relationship with MonoGame,, the open source implementation...
  • Blog Post: Wordament and Cloud Gaming

    One of the most successful word games on phones and tables is Wordament . The game is played by thousands of players, every day. It’s played on Windows phones, tablets, and PC, phones and tablets from Apple, and devices built on Android—including Kindle devices. It’s played around the world in over a...
  • Blog Post: COMING UP ON MVA: How to Create a Cross-Platform HTML5 RPG

    Every wonder how to create a classic role-playing game? In my upcoming MVA (Microsoft Virtual Academy) course I will show you how! M y co-host Bryan Griffiths and I will walk you through the steps of creating a cross-platform classic style RPG game using Visual Studio and free open source technology...
  • Blog Post: Visual Studio Tools for the Unity Developer (#GameDev w/ @ScruffyFurn)

      Tips and tricks to help game developers find success in the Gaming industry. In this series pilot , ScruffyFurn (Mickey MacDonald) rants about IDEs (integrated development environments) and shows the awesomeness that is Visual Studio Tools for Unity , including using Visual Studio to debug Unity...
  • Blog Post: The First Unity Game -MineSweeper3D Alpha

    Over the past week I have been exploring the Unity 3D framework and am proud to release a little teaser of an upcoming project. The goal of this project is to demonstrate the potential of Unity. This alpha is my first Unity project and it was developed ...read more
  • Blog Post: DirectX 12 - High Performance and High Power Savings

    You probably know that DirectX 12 is designed for performance . What you may not know is that the same design decisions that make DirectX 12 so performant also make it incredibly power efficient. This allows you to play all of your favorite games on portable devices without having an uncomfortably...
  • Blog Post: Visual Studio Graphics Analyzer IDE now in Visual Studio 2013 Update 3

    Visual Studio 2013 Update 3 RC ( Download ) Visual Studio 2013 Update 3 RC ( Download )isual Studio Graphics Analyzer IDE is a new feature of Visual Studio 2013 update 3 which is a dedicated space for analyzing graphics frames With the updates to Visual Studio 2013 the  Graphics Diagnostics tool...
  • Blog Post: Visual Studio Graphics Diagnostics (VSGD) now in VisualStudio 2013 Update3

    VSGD is a new is a tool to help diagnose graphics rendering and performance issues in DirectX apps which has been made available with Visual Studio 2013 Update 3 RC ( Download ) So where do you find VSGD VSGD is a new option under the DEBUG->Graphics->Start Diagnostics menu or you can quick access...
Page 3 of 52 (1,300 items) 12345»