Building Windows 8

An inside look from the Windows engineering team

July, 2012

  • Building Windows 8

    Hardware accelerating everything: Windows 8 graphics

    • 155 Comments
    With Windows 8 we set out to enable all applications to have the beautiful and high-performance graphics enabled by modern graphics hardware. This work builds on the well-established foundations of DirectX graphics, which have been providing an increasing breadth of APIs and capabilities. In Windows 7, we expanded the capabilities of DirectX to provide a common hardware-accelerated graphics platform for a broader range of applications. Whereas previously, DirectX mainly provided 3-D graphics, we...
  • Building Windows 8

    Simplifying printing in Windows 8

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    Printing is one of the most common things we do with our PCs even as we read and work with more online resources. We set out to simplify and improve this common operation--working with partners across the ecosystem to deliver these improvements in Windows 8. This blog post was authored by Adrian Lannin, a lead program manager on the Printing team. --Steven Of all the peripheral devices that you can connect to your Windows PC, printers are one of the most popular, and have been supported...
  • Building Windows 8

    Protecting user files with File History

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    Backing up your critical files is something we all know we should do. Even with everything in SkyDrive, it is still something we need to do. With Windows 8, we took a new look at the way backup can work and set out to solve the perennial problem of not just restoring all your files but restoring a previous version of a critical file you have been editing through the course of a day. To achieve this, we're introducing a new feature in Windows 8, File History. Bohdan Raciborski, a program manager on...
  • Building Windows 8

    Designing the Windows 8 touch keyboard

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    Starting with the earliest TabletPC enhancements to Windows, we have been working on “on-screen keyboards.” With Windows 8, we started fresh and took a "first principles" approach to developing the touch keyboard. Given the amount of experience many of us have with touch keyboards for phones, and the myriad of touch devices we interact with these days, we set a very high bar for the quality of the experience and effectiveness of input with the new Windows 8 touch keyboard. In this post...
  • Building Windows 8

    Readying Metro style apps for launch

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    We know many folks are looking forward to RTM. Developers currently working on apps in the Store are especially excited. We have hundreds of apps in the Windows Store now and many more on the way. There’s a broad set of developers around the world that we have been working closely with since the first Developer Preview. The WinRT platform is evolving rapidly during development based on feedback, and we have the dual task of keeping the Store up and running so we can supply apps to the millions...
  • Building Windows 8

    Using your feedback to make Narrator work better with touch

    • 39 Comments
    Shortly before we released the Windows 8 Consumer Preview in February, we blogged about our work to make Windows 8 more accessible to people with disabilities. This included our work on Narrator to enable customers who are blind to use Windows 8 on touch screens. This work has continued to evolve in the Release Preview, and will also improve as we move toward the final release of Windows 8. This post details some of the work we have done to improve Narrator when using a touch-enabled PC. This post...
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