Lori Pearce's WebLog

All Things SDK

  • Lori Pearce's WebLog

    Those Visio Guys are at it again

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    Not satisfied to just sit around and enjoy retirement, the Visio guys are at it again. Check out http://www.grawgroup.com/ and see what they are up to now. I have it on good information that they are having some fun with .NET, Whidbey and especially ASP...
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    Back to Business

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    At the PDC, we made a lot of noise about WinFX and Managed code and “Longhorn”. When I look at our current “Longhorn” SDK there is information about WinFX right up front, but there is all the Win32 PSDK content too. As well there...
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    Life in Seattle

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    This morning I was reminded why I live and work here in the Pacific Northwest . For those who are not familiar with the Seattle area, it's an area of surprising natural beauty and high density urban and suburban living. You’ve got the Olympic Mountains...
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    SDK Support for 64 Bit

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    Question for the reader: Would you prefer to have separate .NET Framework SDK's for 32 bit and the two 64 bit platforms (three separate SDK downloads) or one SDK that supported all three and installed appropriately based on the target platform? ...
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    Catching Up

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    I'm back--had a nice 10 days in Fiji . If anyone wants to know about diving the Fiji Aggressor II, let me know. Overall it was a great trip. I really do hate airline travel these days...I wonder if they can make it any worse... MVP Summit Sunday...
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    Questions for the Audience

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    1. Should all or part of the Longhorn SDK be “included” in the operating system itself? If yes, what parts (tools, docs, samples, build enviroment files, etc.)? 2. Should all or part of the Longhorn SDK be included all “versions”of...
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    Follow up on Building LHSDK

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    The times I mentioned in my last blog are only for building the documentation and not the installable SDK. Hardware used for the Doc Builds We have a couple of machines with the following specs: DELL Precision Workstation 450 OS: Windows...
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    How long does it take to produce the current LHSDK?

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    A loooonnnng time. Here’s a break down: Start -> Finish = 16 hours + 4.5 hours (HXS) = ~20.5 hours! Steps: Do a bunch of miscellaneous processing on the content. Including: snag the 100,000+ files generated by reflecting...
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    Follow-up #1

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    I got a couple of questions on our use of XML for the documentation so I’ll try to respond as best I can. More to follow in another post. Yes—there are XML developer code comments within the .NET code. No—those developer comments...
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    That’s Today, What’s Tomorrow's SDK Going to Look Like?

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    What’s the future of the LHSDK? We’re currently designing a system, code named “Vegas” to deliver the Longhorn SDK for Longhorn RTM. Official Vegas Elevator Pitch: Dynamic content updates at the developer desktop...
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    What about the SDK?

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    Producing the Longhorn SDK (LHSDK) is an amazing undertaking. The LHSDK, at a minimum, must document every API in the Longhorn OS. That’s all the Win32 API’s as well as all the amazing new stuff in WinFX. Care to guess how large that is? Well...
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    But enough about me…

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    The Longhorn SDK team was officially formed in the summer of 2002 by combining talent from the Platform SDK team with the .NET Framework SDK team. Later we snatched some more talent from the Windows Client SDK team. I haven’t counted, but there...
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    A little background material…

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    My first professional software gig was in 1983, working for Hewlett-Packard on software for the HP 150 Touch Screen computer. The software was called “Charting Gallery” and was developed in Pascal on an HP 3000 and cross-compiled for the HP...
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