Tom Miller's Blog

The Ramblings of Miller. These postings are provided "AS IS" with no warranties, and confer no rights.
  • Tom Miller's Blog

    World of Warcraft - Game of the... Months?

    • 50 Comments
    Now, I'm not much of what you might call a "MMORPG" type gamer. I've tried many of them in the past, and never really got into them at all. That all changed with World of Warcraft, which I found engaging and fun right from the start.. I was in beta for...
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    It's come to my attention...

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    That the folks over at TrayGames are starting to make some noise.. They're looking to meet some prospective developers at this years Game Developers Conference (yes i'll be there), and even have a blog started up for their community. With their new platform...
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    The code!!! It doesn't compile!!!

    • 29 Comments
    So I was looking at my latest book on Amazon and noticed it had a review.. Only 1 star.. Apparently 'Phoenix Guy' can't get the code to compile, and really there's nothing else to say.. (Although, if you read this 'Phoenix Guy', please stop using all...
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    February DirectX SDK Available!

    • 9 Comments
    It's actually been available a few days, but.. Here are the new features: What’s New in this Release: For a complete list of updates, please refer to the SDK Documentation "What's New" sections. SDK Windows 2000 is no longer a supported platform for the...
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    Transcript from the recent MDX Chat..

    • 1 Comments
    Last week there was an MDX chat for MSDN Canada, and the transcript is now available here: http://www.msdn.microsoft.com/canada/chats/transcripts/2005_1_13.aspx Sorry I didn't mention the chat itself earlier.. It completely slipped my mind..
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    I guess I have to blame it on Kent..

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    Since I wouldn't have known about this site without his post blaming someone else.. It's a vicious circle no doubt. At least I got a "good" score.. Depending on how you look at it I suppose. =)
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    Interview..

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    Jason Olson recently conducted an interview with me about various Managed DirectX topics.. I imagine some people might enjoy that kind of stuff. Oh, and also, before anyone asks, I don't expect to agree to anymore interviews in the short term. =)
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    It turns out, my new book is already out...

    • 11 Comments
    I really need to pay more attention to things like that.. Here are links for Amazon and Barnes and Noble Oh, and welcome to 2005.. Hopefully i'll have more time to post this year..
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    A cornucopia of topics!

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    It's been a while since I've written anything here, but a few other posts today have gotten me to change that now. First David Weller tries answering the question "Does Managed DirectX discriminate against VB.NET Developers".. Since he put me on the spot...
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    The first Managed DirectX game..

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    To my knowledge, the first 'retail' game written in Managed DirectX has been released.. It's called " Tin Soliders: Alexander the Great ", and you can read more about it here . It seems to be a turned based strategy game. I've never played it, I really...
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    The DirectX SDK - Even quicker updates..

    • 5 Comments
    You may not be aware, but the DirectX SDK is moving towards a more flexible (and quicker) release schedule.. With that, our next release is now live. Here are a few quick details: Tool Updates PIX - Call capture and playback, Asynchronous events, Triggers...
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    Writing a game using Managed DirectX.. The Contest..

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    With the upcoming release of my new book, I thought it would be pretty cool if there was a contest held for writing the 'best game' using Managed DX. Details are sketchy right now (like will people outside of the US be allowed to enter), but it's something...
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    Why can't I compile Managed DX code using the MC++ Compiler?

    • 5 Comments
    This has become a popular quest recently, so naturally that means it must be time to blog about it.. People have been discovering that simple MDX code just doesn't seem to compile with the Summer 2004 release of the Managed DX assemblies.. Simple code...
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    You can never beat free advice..

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    Especially when it's as good as Rico is giving here . I particularly like his universal advice: For all features X one of the following must be true: I am not using feature X I understand the costs of using feature X and it has a good cost/value proposition...
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    Who would have thought road trips involved so much driving?

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    I guess I should have realized that since I did use Streets And Trips 2005 to actually plan the trip, but I'm here to tell you.. Reading about a 2-day 19 hour one way drive is a lot different than actually *doing* said drive. That being said though, once...
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    Road Trip!

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    Like Greg mentioned earlier this week, my birthday is rapidly approaching (oh, happy birthday to Greg too!), so since i rarely get to go on vacation, I decided to take a road trip.. I'll be gone for about a week.. Will barely have access to a computer...
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    It's almost time for Meltdown!

    • 5 Comments
    Like Mitch mentions, I'll be giving a talk at Meltdown this week (both Tuesday and Wednesday) on using Managed Code in gaming. For those of you who won't be attending the conference, the talk's slides will most likely be posted on MSDN shortly after the...
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    The Summer 2004 SDK Update For DirectX has been released..

    • 28 Comments
    -- Official announcement - DX Web site should be updated soon.. The DirectX(r) Team is pleased to announce the final release of DirectX 9.0 SDK Update (Summer 2004)! The DirectX 9.0 SDK Update (Summer 2004) contains updated versions of the D3DX...
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    Moving Day!!!

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    Hard to believe that in a little less than 20 hours I'll be moved into our new house. While the wait between signing the papers to have the house constructed (November of last year) until now has seemed to take eons upon eons to get here, in reality,...
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    Why are these textures taking up so much memory..

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    Someone on the newsgroups was recently asking why loading his simple 800x600 texture was taking up so much memory (more than 5 megs). He was using code something like the following: Texture myTexture = TextureLoader.FromFile(myDevice, somePath); ...
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    Now that the Whidbey Beta is out, what about Managed DirectX?

    • 22 Comments
    With the release of the Whidbey (err, I mean Visual Studio.NET 2005) beta a few weeks ago, my thoughts have drifted towards how Managed DirectX may work in this new release. For those of you who haven't seen VS2005, or the new CLR, the changes there are...
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    Visual Studio 2005 - Beta 1 Available Now

    • 9 Comments
    You can download the first beta of Visual Studio 2005 right now.
  • Tom Miller's Blog

    Tampa Bay Lightning - Stanley Cup Champions..

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    As a sports fan, I'm what you might call a “bandwagon jumper” (a cardinal sin for a 'true sports fan' i'm told). I have my favorite teams just like everyone else, but once they've lost, I have no problems with picking a new team to cheer for...
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    The Renderloop Re-Revisted...

    • 13 Comments
    Ah, the good ol' render loop. Everyone's favorite topic of conversation. As I'm sure everyone is aware, the Managed DirectX samples that shipped with the DirectX9 SDK as well as the Summer 2003 update used the 'dreaded' DoEvents() loop I speak so negatively...
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    Direct3D and the FPU..

    • 13 Comments
    I had an email this morning about Managed Direct3D 'breaking' the math functions in the CLR. The person who wrote discovered that this method: public void AssertMath() { double dMin = 0.54797677334988781; double dMax = 4.61816551621179; double dScale...
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