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With this blog we want to inform you on our latest initiatives.
Enjoy reading and stay tuned!
With the launch of Windows 8 and Windows Phone 8, this academic year promises to be our biggest yet for the opportunity of building amazing games in a variety of technologies and frameworks including C++, DirectX, Unity, MonoGame, Marmalade, C#, Construct2, GameMaker and HTML5!
Want to be part of the excitement? We’re hiring NOW for our 1st phase of Windows Games Ambassadors.
There are up to 20 Ambassador places available. Applications close Friday 4th January at 5pm (GMT).
Apply Now - http://www.ubelly.com/fancy-being-a-microsoft-university-gaming-ambassador/
Students Developers who are undertaking gaming course, proactive and personable are perfect for the role. Being trustworthy is also a quality we look for in all Ambassadors as you’ll be relied upon to perform your duties in your own time. It’s essential that you’re interested in games development and have demonstrable skills in at least one of these technologies XNA, C++, C#, DirectX Unity and HTML5 don’t worry if you’re not the savviest of tech minds or a C++ ninja as we will provide you access to training resources. Finally you must be an student studying a gaming related course at university in the UK.
As one of the first to get to grips with the opportunity of games development for Windows 8 and Windows Phone 8. There will be opportunities to unleash your inner developer and people skills setting up your own partnerships between Microsoft Developers and local student bodies as well as running local development events and supporting gaming competitions and incentives.
Don’t worry if this sounds above you; the role will not require more than 12 hours of your time per month (we’re also considerate to the demands of your exams periods) and you’ll be given bespoke training and guidance throughout the year, you will also develop your own portfolio of at least 4 Windows Store games which will become a key part of your CV and portfolio.
We’ll give the latest tech in the shape of a brand new Windows 8 device and a Windows Phone 8 and regular incentives. However more importantly you’ll gain valuable experience working with the biggest technology brands in the world on their latest opportunity in gaming!
Interested? Yes? Then just add your details to the form below to apply and Good Luck!
So what does it involve?
As a team we are responsible for helping students, start-ups and indies design, create and publish great quality games for Windows 8, Windows Azure and Windows Phone.
The Ambassador role is to help us achieve this by:
· creating great quality games
· writing great content and blogs that we can use to showcase student talent
· co-delivering content with Microsoft at events aimed at the gaming industry
So we are looking for students who:
· are experienced software developers specifically in gaming
· are passionate about developing games and for Microsoft
· are able to prove this passion
you have written an application
· are at a UK university and over 18
· have the support of a faculty member
· are able to articulate technology to a crowd
We do want to encourage discussion and debate about technology and hence your experiences and opinions are extremely valuable. If you want to share your passion and develop industry-leading skills, we want to hear from you.
What will you get in return?
As part of your role as Ambassador you will receive the following
· Amazing Microsoft Kit and access to developer tools
· Online sessions and calls with the UK Windows 8 and Windows Phone Gaming Team
· technical education sessions organised on-line
· the ability to showcase your skills to a wider audience though Microsoft promoting your games and developer skills to the wider student, developer and indie community
· increased visibility in your university (dependant on you driving this with your faculty contact)
How do we select Ambassador?
We’ll review applications in Jan. Subsequent selection will take place until the end of Feb 2013.
To consider applying for the Ambassador Program, you must be:
· Over 18 years of age.
· Studying a full-time gaming related course at an officially recognised university in the UK.
· Have the support of a Faculty Member or a Professional within the technology industry.
· Everyone needs to have published at least four games the Microsoft or Store (Windows Phone 8, Windows 8 during the role)
· If you have an app in the design stage you can become an Ambassador on probation for 3 months until your first game gets published
What are we looking for?
All Ambassadors should have the following basic qualities:
· Passionate about gaming and gaming technology and what it can do
· Someone who loves to learn
· Be part of an active and vibrant network
· Demonstrates a high degree of responsibility, honesty, and integrity
· Good rapport with faculty and students studying other disciplines
· Willing to share knowledge & eager to educate and inspire others
· High level of social activity, both online & offline
· Willingness to support and organise university events and involve the local community
What’s the fine print?
· The time commitment is somewhat variable and depends on you and the activity but it might be somewhere between 1-3 hours/week.
· Students must be enrolled fulltime in an accredited academic institution within the UK and studying a gaming related degree course.
· In order for new people to be accepted onto the programme we expect prospective Ambassadors to provide some evidence that you have the desire, capacity and willingness to share your passion for gaming technology.
· If we find it is not meeting your needs then Ambassadors are free to leave the programme at any time
· Microsoft retains the right to exclude people from the programme at any time.
· Your details will not be used for any other marketing purpose.
How to apply?
Applications for the 2013 Academic Year are now open. To apply for the Ambassadors programme, please refer to the competencies required and the responsibilities above.
· Complete the application form at http://www.ubelly.com/fancy-being-a-microsoft-university-gaming-ambassador/
· You will need to provide contact details from an academic member of your department or the professional who you have worked with in the technology industry
Best of luck!
Today’s leaders need new and professional sets of resources to make learning more motivating, relevant, and engaging—that’s why DreamSpark puts the latest tools and technologies into your classrooms and labs.
We offer dreamspark so your students and faculty can start building apps that build their skills, without breaking your budget. With two subscription levels to choose from, your entire institution—students, faculty and labs—will get no-cost access to Microsoft’s professional developer tools, platforms, and servers in labs and classrooms for a modest annual licensing fee.
DreamSpark offers two levels of subscriptions for institutions - Premium and Standard. Premium is ONLY available for qualified higher education science, technology, engineering, and math (STEM) departments. Each eligible department requires its own subscription. Software access is only for students enrolled in courses of that specific department.
DreamSpark gives you a single subscription for your entire academic institution. It offers a smaller catalog of developer, gaming, and designer tools download and read the following guide for Educational customers.
In order to sign up to Xbox Live Indie Games portal you simply need to go to http://create.msdn.com
However first you need to first create an Xbox Live account. - If you previously had an App Hub Account, there is no path for you to register on Xbox Indie Games Portal for free as a student, so you need to create a brand new account, i.e. a new Microsoft Account (previously Windows Live ID). - It is important that you follow the steps below exactly in the order described.
Every three weeks, Imagine Cup’s John Scott Tynes and Channel 9’s Golnaz Alibeigi share news, stats, and video from Imagine Cup. In our first two episodes we’ve covered Imagine Cup students at the Build Conference in Redmond; gone to Helsinki, Finland, for WOWZAPP 2012; attended the Tech Awards in Silicon Valley; and demonstrated why we really call it Powerpoint.
Windows 8 has arrived, and if you develop apps, with the Windows Store opening its doors, you now have hundreds of millions of potential consumers at your fingertips. So it’s the perfect time to start developing for the Windows 8 platform - and Future Publishing has partnered with Microsoft to offer an added incentive: £40,000 worth of incredible prizes to be won!
Interested? Whether you already have a live app in the Windows Store or you're building - or even just thinking about building - an app, all you need to do is register here. And as soon as your app is available for download in the Windows Store, you’ll be entered into the draws and competition.
Whether you're an experienced Windows developer or a newcomer to the platform, there’s an incredible range of prizes to be won - and EVERYONE who enters has a chance to win. As well as prizes for the Ten Best Apps and the overall Grand Prize winner, there are also 28 daily draws, where winners will be randomly chosen to receive some fantastic prizes. All you need to do is register here, either with a live app in the Windows Store or with an app you are building - or even just thinking about building. And as soon as your app is available for download in the Windows Store, you’ll be entered into the draws and competition.
Here's exactly what you could win:
We will make daily checks in the Windows Store for all the apps and publishers registered for the competition and will enter each app from the day it is live. If you want to double check that we have your app entered, please email firstname.lastname@example.org when your app is live and we will confirm your entry.
The Windows Phone team is launching the 2nd edition of the Design Challenge in partnership with design magazine Core77, who just posted a teaser.
The Challenge opens officially on December 13, but you can now pre-register today at http://aka.ms/appfuture. Design concepts are due on the 1st week of February 2013.
Find out more at fasttrackapp.core77.com
The challenge is targeting primarily designers in the who are asked “to design an app for Windows Phone 8 that shows how you want to create, connect or impress the pants off your future self.”
This year’s edition includes additional education material for Designers and Developers:
- Windows Phone Design Boot Camps Video Series: This video series provides insights to help your app stand out from the crowd. Learn how fundamental principles and specialized practices culminate in beautiful Windows Phone 8 application designs
- Lightning Design Reviews: Get valuable feedback from experienced Windows Phone 8 interface designers before submitting your entry to the challenge or even if you already have an app in the store
- Amp Up Your App Show: We are looking at interesting apps which could use some help on the design form. Selected candidates will receive thorough guidance to do a makeover, and we will showcase the story in the new Channel9 series “Amp Up Your App” with Laura Foy.
The Microsoft IT Academy (ITA) Program is a college and career ready education program available to all accredited academic institutions. The program is designed to provide students, educators and staff with the latest Microsoft technology skills necessary to acquire certification and be competitive and effective in today’s workplace.
What is the Microsoft IT Academy Program?
The Microsoft IT Academy Program is an annual membership program that enables academic institutions to deliver training on Microsoft IT professional, developer, and Office technologies to their students, as well as to offer resources on the latest Microsoft technologies to their faculty.
Membership is open to all primary, secondary, post-secondary, preparatory schools, vocational and trade, military or technical accredited educational institutions, and accredited sources of continuing education.
The program is available on an annual subscription-based membership, as an attachment to any qualifying Academic agreement; OVS-ES, EES, Select, Campus & Schools.
More information can be found at www.microsoftitacademy.com .
General FAQ on Microsoft IT Academy Membership
Is there a membership fee?
Yes. Program members pay an annual fee. Fees vary in different countries, so please visit www.microsoftitacademy.com or contact your Regional Support Center (RSC) for details. See the Contact Information section for information on how to contact your RSC.
If an institution has multiple campuses, must each location complete a separate application to be approved for the Microsoft IT Academy Program?
Yes. Each campus location must apply for and pay the annual program fee independently of each other. Contact your RSC for details.
How do I become a Microsoft IT Academy Program member?
•If you are a Volume Licensing customer, please contact your academic reseller.
•For all other academic institutions, Microsoft provides an online registration tool. The application process includes:
•Completing an online application
•Accepting the Microsoft IT Academy Program Agreement and other terms and conditions and submitting the required documentation
•Remitting your payment
What are the requirements for participating in the Microsoft IT Academy Program?
Microsoft IT Academy Program members are required to submit the information requested by Microsoft for consideration and admittance into the program. Program benefits will become available when all application requirements are fulfilled, which may include:
•Proof of academic accreditation by an approved accrediting body or government sponsorship
•Proof of non-profit status (if applicable to your institution)
Can we use curricula materials other than MOAC, MOC, E-Reference, and E-Learning?
Where available in your local language, MOAC, MOC, E-Reference and/or Microsoft E-Learning courses should represent the foundation of your content for delivering training on Microsoft technologies under the IT Academy Program membership. Your institution may supplement this content with additional other materials. IT Academy Program members in geographies that do not have MOAC, MOC, E-Reference or Microsoft E-Learning in their local language may substitute local language curriculum that covers the same objective domains of the Microsoft Certification exams. For more information about objective domains, visit www.microsoft.com/learning/mcpexams/policies/examdev.mspx.
Do our instructors need to be full-time employees of the institution?
No, your instructors may be adjunct or part-time employees.
How will this program benefit our students?
Professional IT skills are highly advantageous. For students and prospective employees, Microsoft Certification status can translate into enhanced job opportunities in today’s high-tech marketplace. Certification:
Helps students meet hiring criteria. Many companies have introduced certification into their hiring decisions. For businesses, certification provides an objective, reliable benchmark to aid in hiring, promoting, and planning employee career paths, or outsourcing services and development. Your institution can help prepare your students to become job-ready with the business and professional IT skills they need.
Provides early access to new Microsoft technology skills. Microsoft IT Academy Program members are in a select group that receives early information and training on new software releases, beta versions, guidelines and tips on new courses—both online and instructor-led training. This means that your students will have access to courses on newly released Microsoft technologies that will help keep them ahead of the industry curve.
How will our institution be able to distinguish itself from other academic institutions that are not Microsoft IT Academy Program members?
The Microsoft IT Academy Program brand was created with distinction in mind. By adding Microsoft as a prominent element to the branding of this program, it signifies that authorized IT Academy Program members are delivering Microsoft-approved curriculum. Program members have access to a logo and marketing collateral they can use to promote their membership status.
When can we begin using the Microsoft IT Academy Program logo?
The Microsoft IT Academy Program logo will be available to a member institution upon activation of your Microsoft IT Academy Program membership and your acceptance of the Microsoft IT Academy Logo License Agreement. You may access the Microsoft IT Academy Program Logo Agreement if you follow the instructions from the members-only website. You may use the Microsoft IT Academy Program Logo in accordance with the Microsoft IT Academy Logo License Agreement, as long as your institution (i) maintains Microsoft IT Academy Program member status, (ii) follows the curriculum and course delivery requirements as described in the IT Academy Agreement, Program Guide and any applicable license agreements.
What type of support can our institution expect?
Program support is provided by our customer support staff via phone and email. Upon acceptance in the Microsoft IT Academy Program, members are provided with contact information for the support center in their geographic area. Members also receive e-newsletters with information such as program benefits, certification news, curriculum releases, and more. Please also refer to our member’s-only website for questions.
What is the curriculum source for the E-Learning?
The E-Learning provided to IT Academy Program members is a portfolio of Microsoft commercial E-Learning courseware
12 December 8 a.m. London
When building for the opportunity presented by the new Microsoft Windows Phone 8, be sure to target the Windows Phone installed base, too. This webinar will cover how to use the Windows Phone SDK 8.0 in developing applications that will work for both Windows Phone 8 and Windows Phone 7. Michael Samarin of Futurice will explain how to update your existing Windows Phone 7 application by adding new features using APIs available in Windows Phone 8. He’ll also describe how to create a Windows Phone 8 application and make it work for Windows Phone 7 users. Michael will provide an overview of available approaches to multirelease compatibility and will present useful tips and tricks to help you make the most of the Windows Phone market. We encourage you to install the Windows Phone SDK 8.0 before the presentation. While it is not a must for you to get a lot from this training lab, having the SDK installed will add value to the experience.
13 December 4 p.m. London
The Windows Phone 8 platform was designed to also run Windows Phone 7.x applications. With the new SDK, most developers can very easily continue to deliver applications for both Windows Phone 7 and Windows Phone 8 by compiling to Windows Phone 7. However, in recent testing our team has discovered a few scenarios where existing applications do not perform as well on Windows Phone 8 as they did on Windows Phone 7, and therefore require some optimization. We believe most developers will want to fine tune the experience using the new SDK.
Please refer to the following resources for common questions:
Please contact Developer Support with any additional questions.
Following last month’s launch of the Windows Phone 8 developer platform, and on the heels of strong critical acclaim and consumer response.
So if your currently learning or being taught Windows Phone development, we encourage you to start getting developing now for Windows Phone 8.
We hope you’ve downloaded the new Windows Phone 8 SDK and taken time to explore the new features and APIs. If you haven’t already viewed it, don’t miss Windows Phone Program Manager Peter Torr’s video on what Windows Phone 8 means for developers. Once you are ready to get started, please utilize this quick list of content and resources developed by our team to ensure you make the most of the new SDK.
▶ Register and attend a local Dev Camp
▶ If you have an existing app, learn more about how to utilize shared code.
▶ Learn how to implement new and differentiated Windows Phone 8 features, including in-app purchase, Lenses, Fast resume and much more.
▶ Check out the Windows Phone API Quickstart for an easy reference guide as you get started developing.
To complement the U.S. figures we shared publicly last week, check out the latest worldwide stats on our growing number of developers, app downloads and submissions, and paid app revenue:
Microsoft, Worldwide, October 27 – November 30, 2012