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Last week I was travelling the country talking to academics and students about the opportunity of building apps for Windows 8.
During the week I had a number of really interesting discussions, however on Friday I had a comment from one student, who simply believed Windows 8, was for touch devices only.
We got onto the topic of keyboard and mouse as I was presenting using a Lenovo thinkpad which supports both touch and keyboard and mouse. I was simply demonstrating Windows navigation via touch and then via keyboard and mouse during the presentation demos and the student in question seemed to be blown away by this and when we discussed this it more detail after the event he wasn't aware of the number of Windows Shortcut keys available.
So here a quick list of some of my favourites
Charms and menus
Apps Search Screen
Files Search Screen
Split to the right
Split to the left
Scroll Start Screen
Apps Options/App bar
Scirra are excited to announce a new competition! see https://www.scirra.com/blog
Create a game or port an existing one with Construct 2 and then successfully publish it to the Windows 8 Store by December 21st to be entered into the competition.
1st, 2nd and 3rd prizes will also of course get gold, silver and bronze trophy profile badges as well!
You need to confirm that you have submitted your game for publishing to the Windows Store by December 21st, 2012 for a chance to win.
Send an email to firstname.lastname@example.org with your name, the title of your entry, and a link to the Store page to register your entry.
A select panel of judges from Scirra and Microsoft will choose 10 games as the finalists and from that group of 10 we will select prize winners based on the criteria below, and will notify winners by January 11th, 2013.
Note your game must be published in the store to be considered for entry, so you'll have to be quick - allow a week for the store acceptance process, which means submitting to the store by the 14th! You can enter existing games that you've ported from other platforms, and that might help you make an entry quickly.
Unfortunately apps that were published to the Windows Store before the start of this competition are not valid- they must be new submissions. However you can still submit an existing game that has not yet been submitted to the Windows Store.
Use the Windows 8 object in Construct 2 to access Windows 8 features.
Note the latest beta releases include more features, such as the ability to share images and screenshots of your game. See also our guide on How to make a Windows 8 app.
Microsoft has developed a excellent app template for UK Institutions with office365 and windows 8 clients.
The Contoso Learning Companion app for Windows 8 allows students and teachers can use to access their SharePoint/Office365 learning environments directly from a Windows 8 device. This application is white-label meaning that it can be customized by the institution or a Microsoft Partner.
The Contoso Learning Companion for Windows 8 provides a touch-friendly baseline Windows 8 sample app to support education scenarios on Office 365. It provides users with an aggregated experience that would otherwise require the user to access multiple sites via the browser. The Learning Companion for Windows 8 solves this issue by taking advantage of the new Windows 8 touch-friendly UI and by adding some client-side aggregation logic, and leveraging OneNote for managing lessons and assignments.
· Aggregated view of current events, classes, and study groups in SharePoint
· Access to class and study group sites, and their respective, events, materials, and related features in SharePoint
· OneNote integration for consumption and management of lessons and assignments via a class notebook
The Learning Companion is provided to serve as a baseline framework, which developers can use to create tailored solutions for their customers/institutions. Developers can take advantage of Windows 8 app contracts to extend the experience, such as through the Search, File Picker, and Send To and Play To contracts. Developers can customize the look and feel with school colours or by integrating stock imagery as a background. They can also extend the UI by adding additional components, such as an existing news feed and other server-side data sources.
Why not download the package to play around with the code to implement you institutional Windows 8 Office365 app.
Dare to be Digital is a video games development competition for extremely talented students at Universities and Colleges of Art.
Teams of 5 students, usually a mix of artists, programmers and audio, assemble at Abertay University for 9 weeks during June to August to develop a prototype video game, receiving mentoring from industry. The students also receive a weekly stipend of £150 per student, free accommodation at the University's halls of residence and a team budget of £200.
At the end of the competition, the prototypes are displayed at talent showcasing event Dare ProtoPlay. The general public and industry experts get to play and vote for the games. At the Dare awards ceremony, three prizes of £2500 will be awarded to the three highest scoring teams based on the criteria of innovation and creativity, market potential and use of technology (none of the three will be specifically attributed to any particular criterion). Seven months later the winning teams attend the BAFTA Video Games Awards to compete for the coveted "Ones to Watch Award".
Sounds good, yes? here are the benefits to student who take part:
Dare 2012 winners announced at Dare ProtoPlay
So on the 14th August 2012 The three BAFTA-nominated winners of Dare to be Digital were revealed at the climax of Dare ProtoPlay. Over the weekend a record-breaking audience of 10,000 people played the 15 games over three days at the free Dare ProtoPlay games festival in Dundee.
The three games who now compete for the exclusive BAFTA ‘Ones to Watch’ award at the 2013 BAFTA Video Games Awards are:
- Starcrossed, for Windows Phone 7 by Kind of a Big Deal (team leader Kimi Sulopuisto, Petri Liuska, Andrew MacLean, Minttu Meriläinen, Vili Viitaniemi)
- Pixel Story, for PC by Loan Wolf Games (team leader Martin Cosens, Luke Harrison, Ashley Hayes, Thomas McParland, Benjamin Rushton)
- Project Thanatos, for PC and virtual reality headset by Raptor Games (team leader Hugh Laird, Andrew Coles, Tom Kemp, Tom Laird, Alexandra Shapland)
Kimi Sulopuisto from Kind of a Big Deal said: “This is the biggest thing I’ve achieved in my life. I’d absolutely encourage anyone looking to make their own games to enter Dare to be Digital – you’ve nothing to lose, and you could win so much.”
Martin Cosens from Loan Wolf Games said: “This is absolutely amazing. For anyone wanting to make games, I’d say don’t hesitate, just do it. Don’t let anyone curb your ideas or hopes, as things like this can happen – you can get into Dare to be Digital, and get nominated for a BAFTA.”
Hugh Laird from Raptor Games said: “We were hoping and praying we’d get nominated for a BAFTA – it really justifies nine weeks of hard, hard work. And we didn’t expect to win the audience award, which is just the icing on top.”
Johnny Minkley, BAFTA Games Committee member and Dare judge, said: “I’m hugely impressed with the standard of all the games on show and the professionalism and passion of all the Dare to be Digital teams. “It was a hard choice for the judges, but all three BAFTA nominees are strong games and very different games. It will be a really tough decision for the judges to pick the final BAFTA winner at the Video Games Awards next March.”
Loan Wolf Games were also the winners of the brand new £25,000 Channel 4 prize. They will now be funded and supported to complete their game for a full commercial release.
Raptor Games also won the public vote for the Intel Visual Computing Tools Audience Award, with each team member receiving an Intel Ultrabook.
Kind of a Big Deal were supported to take part in Dare to be Digital by the Scottish Government as this year’s Nordic competitor, as were the Chinese and Indian teams.
Professor Louis Natanson, who leads computer games education at Abertay University, said: “The entrants to Abertay University’s Dare to be Digital get better and better every year, and all 15 teams have done something incredible – built a professional, playable and exciting game in just nine weeks. “The BAFTA-nominated winners – Kind of a Big Deal, Loan Wolf Games and Raptor Games – stood out from the tough competition for their exceptional game design, playability and commercial appeal, but all 15 teams have the experience now to enter the games industry or start their own businesses. “We look forward to seeing, and playing, many successes from them in the future.”
This year’s Dare ProtoPlay festival was also expanded to include Dare Indie Fest, a conference for budding entrepreneurs and a showcase of games from independent companies.
Dare Indie Fest was presented by the Abertay Prototype Fund, which provides grants of up to £25,000 to small and startup games companies. Over 40 games were available to play for free throughout the Dare ProtoPlay weekend, including the 15 student games and new titles from independent game developers from across the UK and as far afield as Romania. Continued Scottish Government support of £85,700 enabled teams from China, India and Finland to take part in Dare to be Digital this year. Cabinet Secretary for Culture and External Affairs Fiona Hyslop officially opened the Dare ProtoPlay festival on Friday. Support from EventScotland enabled Dare to be Digital to expand into the City Square marquee. The event was also supported by Ukie, Dundee City Council and Interactive Tayside.
I am pleased to announce that the Winning Game - Starcrossed, for Windows Phone 7 by Kind of a Big Deal (team leader Kimi Sulopuisto, Petri Liuska, Andrew MacLean, Minttu Meriläinen, Vili Viitaniemi) is now live in the Windows MarketPlace achieving a NEW Record. Ensuring their app was published into the commercial marketplace – via the Windows Phone Marketplace in the shortest time after Dare.
Starcrossed is a whimsical 2D platformer game where you guide a crash-landed astronaut back to his home planet, using a rocket launcher to send him flying through space from one asteroid to another. Gravity plays a pivotal role as it will affect the astronaut’s movement. Temperature is also important: be careful not to expose the astronaut to the burning heat of the sun or the freezing conditions of outer space for too long!
Starcrossed was created during the Dare to be Digital 2012 games development competition. The game was one of the winning entries and is nominated for BAFTA "Ones to Watch" award 2013.Features:- Intuitive one-touch controls- 30 levels of fast and quirky gravity-based gameplay- Various different planets, each with their unique properties- Vivid colours and a painterly look- Original sound and music Watch the game trailer at: http://youtu.be/VSUO5dtWnx8 Follow the team at: www.facebook.com/starcrossedgame www.facebook.com/koabd2012 www.twitter.com/koabd2012 Find their publisher at: www.facebook.com/kajakgames and www.twitter.com/kajakgames
Watch out for our guest blog from Kimu Sulopuisto from Starcrossed tomorrow, where he will discuss Starcrossed and his experience of Dare and Windows Phone 7 and what a Kind of a Big Deal achieved from the event.
If your really interested in competitions and gaming then check out http://www.imaginecup.com
Thursday Dec 13, 2012 - 9 to 5 PM PST
Friday Dec 14, 2011 - 9 to 5 PM PST
Time zone: (GMT-08:00) Pacific Time (US & Canada)
Live Stream via Channel9 and the Verge
Registration - http://bit.ly/iOStoWindows8
You can register for the live stream here, then just point your browser to Channel 9 or to our registration site on the day of the event. You can also tune in at the Verge to watch the live stream.
Join the Big Nerd Ranch and Microsoft for this free, two-day training designed to jumpstart your Windows Store app development.
You will learn the ins-and-outs of the Windows platform from iOS developers who are now building Windows apps. Sessions will follow a low-key, interactive format where iOS terms and concepts will be mapped to Windows alternates. You will also get hands-on time to apply what you’ve learned.
Times need to be finalized, but we’ll cover the following topics in sessions that are 30 to 60 minutes long:
Day 1 – 13th Dec 2012
· Introduction to the platform and the Windows Store
· Design differences between iOS and Windows 8
· Tooling: Visual Studio and Blend
· C# for Objective-C developers
· Asynchronous programming
· Consuming web services
· Intro to building Windows Store apps with XAML (controls, layout and styling)
· Advanced UI development with XAML (data binding, templates, and collections)
· Contracts and extensions
· Ask the Experts panel
Day 2 – 14th Dec 2012
· Process Lifecycle Management and State Management
· Notifications and Live tiles
· Bing Maps, SkyDrive, and Microsoft Account integration
· C++ for Objective-C developers
· Reusing code with Windows Phone
How do I register?
Any iOS developer will benefit from this training, but we will focus more on those apps that are not games. For this event, there will be no deep game/graphics coverage (no OpenGL ES to DirectX deep-dives).
Email your questions to email@example.com
I recently took part in a Microsoft Partners in Learning Virtual University series on TouchDevelop delivered by Jonathan 'Peli' de Halleux who works for Microsoft Research in Redmond, WA. The series was part of a PIL Appathon Competition for educators around Europe, the final stage of which will be a 24 hour Appathon in London just before BETT in January 2013. I had no idea what to expect from the series and had no idea about what TouchDevelop was. The series was excellent and I know have a firm understanding of the fundamentals of TouchDevelop and how to create simple apps using it. It was also a fantastic experience to be part of a community of learners from around Europe sharing experiences during online sessions and via PIL network forums.
I teach Games Development at Reid Kerr College in Paisley, Scotland and I currently mainly use XNA with C#; however we have been looking at different tools to introduce students to programming such as Scratch, Kodu and MIT App Inventor, as XNA can be quite a jump for students who have never programming before. We are also keen to get students creating APPs and after learning about TouchDevelop I think it is a great platform to achieve these goals.
The really big difference about TouchDevelop and other dev tools is that it allows you to actually code and test your APP on a mobile device. You can choose to develop on a PC and then package it as an APP, but you can code on any device which has a modern HTML5 browser. So if your device can run IE10 or the latest versions of Safari or Chrome, you will be able to use TouchDevelop to code and test APPs on your device. I have used a variety of platforms successfully with TouchDevelop; on desktop PCs I have used IE10 in Windows 8 and Chrome in Windows 7. I have also used Safari on both the iPhone and iPad and on my Windows 7 phone I have used the dedicated TouchDevelop APP. So although TouchDevelop only creates APPs for the Windows Marketplace on WP7/8 and Windows 8, you can develop and test APPs via the TouchDevelop site on your favourite browser on pretty much any device.
Coding with TouchDevelop on iPhone
Another great part of TouchDevelop is the community aspect to it. The scripts (APPs) you publish are available to the rest of the community to use and play, which means if you don’t know how to do something you can look up someone else’s script doing a similar task and you will quickly find the solution. You can also take other user’s scripts and alter them and credit is still given to the original publisher as it shows how many variations of your scripts are out there. You can also build libraries yourself and then these libraries can be used by other users when creating their own apps and once again you can see how many scripts are using your library. One other great feature of TouchDevelop is the ability to have a high score table which the community can immediately contribute to as soon as you hit the publish button from your script. This is not publishing it as an app on the marketplace it is just making it available for the community to try out and it only takes 2 or 3 lines of code.
High Score Table
TouchDevelop comes with a variety of libraries which makes most tasks easy to do. I have been working a lot with the game board, which has built in functions for dealing with sprites, collisions, physics and touch events.
Pong created in TouchDevelop
Once I got used to working with the interface and the language I was able to quickly put together some games. I created a touch version of PONG in about 2 to 3 hours, in which you use your finger to control a Bat by sliding your finger up & down to try and defeat an AI controlled Bat. I also created a Space Invaders clone called TouchInvaders which took me roughly about 4 hours to get a working version, although I did go back later and tweak it to add shields and play about with the controls.
TouchInvaders on iPhone
TouchInvaders running in Chrome on a Windows7 PC
TouchInvaders running in IE10 desktop browser on a Windows 8 PC
TouchInvaders running in IE10 on a Windows 8 PC
TouchDevelop is still in its infancy and therefore has a number of minor bugs, but the Microsoft team are constantly working on these and improving it and adding functionality on almost a daily basis. Overall I would say that TouchDevelop has amazing potential and is a good alternative to some of the other tools out there that can be used to teach programming at a beginner’s level, however unlike Scratch it actually allows you to make games I would want to play.
David thanks for your comments and if your interested in learning more about touchdevelop see http://blogs.msdn.com/b/uk_faculty_connection/archive/2012/12/03/touchdevelop-web-app-preview-at-touchdevelop-com-app-runs-on-windows-ios-android.aspx
Guest post from Kimu Sulopuisto, team leader and game designer for Starcrossed
The Finnish student team Kind of a Big Deal was representing Northern Europe in the game development competition Dare to be Digital 2012.
I’m the team leader and game designer, and our game is called Starcrossed. When we were invited to Oslo, Norway for the qualifiers, we started with a rough concept for a 2D mobile platformer game where the player character uses a bazooka to launch himself from asteroid to another while avoiding the extreme temperatures of outer space.
We even brought the judges a Windows Phone and a playable version of Starcrossed to show them our idea. It was very barebones, but along with a fluent pitching presentation it was enough to impress the judges and qualify us to take part in Dare to be Digital 2012 in Scotland.
In the Dare competition we had nine weeks to bring Starcrossed to life. We went through much iteration in regards to the movement mechanics, art style, scoring system, level design and much more.
The mentoring we received from industry professionals (Ruffian, Cobra Mobile and Jagex to name a few) was invaluable and helped us shape the game into a cohesive product. Many also wanted to see the game published, and so we set ourselves the goal to have Starcrossed in the Windows Phone Marketplace by the end of the year.
As for the competition, it came to a close in the Protoplay event where the participating teams got to showcase their games to an audience of more than ten thousand visitors. We were announced as one of the three winning teams and returned home with a BAFTA “Ones to watch” nomination!
We then spent the autumn polishing our product and creating more content. The end result was a fast and whimsical space platformer game that attempts to charm with its polished presentation and simple mechanics. Now we have published Starcrossed on the Marketplace, and it’s been met with very positive end-user feedback. This isn’t the last you’ll see of Starcrossed, either. Other mobile devices are likely to get their version early 2013.
Check out Starcrossed on the Windows Phone Marketplace: http://www.windowsphone.com/s?appid=3de88f3f-5005-4019-be78-c39f8172d39e and check out this video
Nokia and Windows Phone Geek come together to bring you the Lumia Geek 8-Week Challenge!
They simply want you to show your best, coolest Windows Phone 7.5 and 8 apps between now and 8 January 2013, and you could win some big prizes, including a free trip and passes to Mobile World Congress 2013 in Barcelona, an App Demo in the WIP Jam at Mobile World Congress, customized Nokia gear, and much more.
Here’s the deal: You make the apps, put them in the Windows Phone Store, and then enter them in the contest.
Now is the time to start. You have less than four weeks to show Windows Phone and Nokia your greatest Windows Phone apps.
So get over to Windows Phone Geek now!
Get your free HTML5 exam voucher
Take the online course for free
Get ahead of your competition: Earn your MCSD certifications and start developing Windows 8 web and Windows store apps.
Register for the free online course, and receive a free voucher for Exam 70-480 (also available for Academic 72-480 and Academic IT Academy 73-480) to prove what you know. Act now: This offer is available for a limited time only.
More details see http://www.microsoft.com/learning/en/us/html5-offer.aspx
On the 11th December 2011, the DPE Academic team exhibited at the annual Microsoft Research Cambridge Think Computer Science event held this year at The Imperial War Museum, Duxford.
A suitably expansive and fun venue for the focus of the event - Inspiring 12-14 year old school children to “Think Computer Science”
Our presentation and exhibition was titled. Cool things! Devices!
Students and teachers had a chance to check out the brand new Windows Surface, Windows Phone 8, Kinect, .NET Gadgeteer and interact with robots!
DreamSpark DreamSpark gives you an opportunity to try professional-level developer and designer tools for free. Great for both students and teachers, DreamSpark supports you by providing software for learning, teaching and research purposes. www.dreamspark.com
Facebook Welcome to Microsoft UK Students – the place to talk tech, share your knowledge, and find information to stay ahead of the curve. If you’re looking for technology that’s making waves across the web, you’ve come to the right place. www.facebook/microsoftukstudents
Faculty Connection Faculty Connection is an online set of real-world resources and shared peer knowledge for technology educators so you have relevant and applicable tools and information at your fingertips. Get free access to software, curriculum materials and other learning opportunities. For teachers: http://blogs.msdn.com/b/uk_faculty_connection/
“..Through the work at Microsoft Research in Cambridge and our collaborative partnerships, we strive to inspire and support students early on in their education. Think Computer Science is an annual event we hold to showcase the work of computer science researchers, to educate and enthuse students about the field of computer science…”
Over 640 students attended the event and were able to learn from the inspirational talks, view and interact with the latest technologies in production and in development. The talks from the event will be loaded on to the ‘Gallery’ section of the website in the coming weeks. I would encourage you to take a look.
The students were able to get hands-on with the latest Windows Phone 8 Handsets from HTC and Nokia and Windows 8 Intel and Windows RT Surface devices.
As well as learn about Microsoft’s www.dreamspark.com program, designed to make available Microsoft developer tools to help students and teachers advance their learning and skills through technical design, technology, math, science, and engineering activities.