The goal of this site is to put relevant and applicable tools and information at the fingertips
With this blog we want to inform you on our latest initiatives.
Enjoy reading and stay tuned!
In line with the todays launch of Windows 8 Consumer Preview, I have collected a set of useful resources and links
Windows 8 Consumer Preview Download
Windows 8 Consumer Preview download (web installer or ISO’s), videos, and FAQ’s.
Developer downloads for Metro style apps
Visual Studio 11 Express and the Windows 8 SDK + all the extra tools and SDK’s for Metro style app development.
Design assets for Metro style apps
100+ Photoshop files with common controls, shell components, tiles, icons, animation clips, color wheel references, and more.
Metro style app developer content
Windows Dev Center home
Links to Metro style app, Desktop app, Hardware, and IE development.
Metro style app development home
Links to key resources for designing, developing, and selling Metro style apps.
Product guide for developers
Windows 8 Consumer Preview Product Guide for Developers.
Comprehensive docs, articles, quickstarts, roadmaps, tutorials, checklists, developer agreements, and whitepapers covering all aspects of app design, development, and selling:
· Getting started · Planning apps · Designing UX for apps · Developing apps · Packaging apps · Debugging and testing apps · Selling apps · API reference · Concepts and architecture · Language reference · End-to-end apps
Design principles, UX design patterns, detailed UX guidelines, downloadable design assets, assessing usability.
Selling apps in the Windows Store
Windows Store markets, developer agreements, and checklists to prepare.
Visual Studio Express and the Windows 8 SDK + extra tools and SDK’s for Metro style app development.
Metro style app samples
Over 200 official samples from Microsoft are available in multiple programming languages. You can copy code inline, upload new code, rate, and leave comments.
Developer forums for Metro style apps covering designing, developing, and selling apps.
Blogs for developers
Building Windows 8 blog (B8)
An inside look at how, what, and why different features of Windows 8 are being built. This blog is written by Windows President Steven Sinofsky together with members of the Windows engineering team.
Windows Store blog for developers
All about doing business in the Windows Store. Members of the engineering team who’ve built the Windows Store write posts along with Antoine Leblond, Vice President of Windows Web Services.
Windows 8 app developer blog (D8)
Explores best practices for coding and designing Metro style apps. It is written by the team of developers who are building Windows 8.
Windows Internet Explorer Engineering Team Blog.
Inside Windows Live blog
The engineering being Hotmail, Messenger, SkyDrive, and Windows Live.
Visual Studio Blog
The official source of product insight from the Visual Studio Engineering Team.
The Windows Blog
Consumer and general interest topics.
Social channels for developers
Twitter (Building Windows 8)
Twitter (Windows Dev Center)
Consumer Preview Newsletter
Launching with Consumer Preview
Tips, offers, and news about Windows 8 including resources for developers and businesses.
Desktop app developer/partner content
Desktop app certification requirements
Certification requirements for Windows 8 desktop apps.
Desktop App Certification Kit
The Windows 8 SDK includes the Windows App Certification Kit to test desktop apps and get them ready for certification.
Tips and fixes for common issues with desktop apps for the Windows 8 Consumer Preview and software for Windows Server 8 Beta.
Compatibility of desktop apps and devices with Windows 8. Partners can add products and update compatibility status using this template.
Hardware developer/partner content
Hardware Certification Requirements
Windows 8 Hardware Certification Requirements and Policies
Hardware tools and certification kit
Windows Consumer Preview Kits and Tools for hardware development
Driver development documentation
Developing, testing, and deploying drivers
Hardware and driver community resources
Forums, blogs, and newsletters for the hardware and driver developer community.
So if your interested in Windows 10 on Raspberry Pi sign up to the Windows Developer Program for IoT.
Microsoft announced the Windows Developer Program for IoT and put Windows on the Intel Galileo board. Today Windows gets even better for IoT and Maker scenarios by supporting makers on a multitude of other devices.
It's pretty clear that the way to go with Windows 10 from a developer's perspective is Universal Apps allowing you to run an app on a 88inch surface hub, windows phone or even IoT device.
Techila is a middleware solution for High Performance Computing that enables existing applications to utilize more computing capacity. I believe that the key problem in business and operational computing is the lack of application performance. There are enormous amounts of computing capacity available using Windows Azure cloud service.
Techila allows applications to utilise all available computing capacity. To try demonstrate this a great example of the benefits of Techila and the Windows Azure with Techila integration is a case study, which Techila did with a leading cancer researcher. The researchers in question had a project, which would have taken 15 years. He had developed his research application in MATLAB. He used the Windows Azure with Techila integration to boost the performance of his application with the combined power of 1200 Windows Azure instances. This allowed him to complete the project in 4,5 days! Being able to do something in 4,5 days, which usually takes 15 years gives a real competitive advantage.
Techila develop the solution in close co-operation with end-users and system administrators from the very beginning.
Techila has selected Pharma, Economics/ Financial, and Universities/ Academia as the key markets because of the fact that they are strong on Techila's home market, Finland. But I want to emphasize that unlike many other distributed computing solutions, Techila is a fully horizontal middleware, which can be used in any segment and which can increase the performance of any application: The code can be a MATLAB application, or it can be R (or C/C++, Java, Perl, Python, Fortran,...) They also offer an open API, which can be used to connect any ISV application (3DSMax, SAS, COMSOL, Sungard,...) to the Windows Azure capacity.
Also please find below a demo of run a 2-day long computation in a couple of minutes using 500 Azure instances using MATLAB:
Techila with R language can be found here:
I wanted to put this quick blog together to answer the most common questions I get from students/developers wishing to build apps.
1. How can I get a Store Account for Windows?
All Students get FREE Windows 8 Store accounts via DreamSpark follow this presentation on the steps to how to validate your FREE Windows 8 Store account
2. What are the resources available if I want to start developing a Windows 8 or Windows Phone application
Windows 8 Developers – http://dev.windows.com
Windows 8 Designers – http://design.windows.com
Windows Phone Developers – http://dev.windowsphone.com
Windows Phone Designers – http://design.windowsphone.com
3. Not a designer, where can I get a logo?
Images from www.thenounproject.com Remember to check licensing first!
4. I want nice fonts, but aren’t they expensive?
www.Fontsquirrel.com is an excellent resource
5. Where can I get colours to match my app?
www.kuler.adobe.com and www.colorlovers.com are excellent, free, searchable resources
6. Where can I get background/pattern for my app?
Great resource with some nice tutorials www.dinpattern.com
Microsoft Research Connections announced the release of the book, TouchDevelop—Programming on the Go, available in print form, as an e-book, and on the web. TouchDevelop has reached new heights as the only programming environment on mobile touch devices that creates apps directly for the Windows Marketplace. This book is a comprehensive guide on how to use TouchDevelop to write fun, productive apps that make full use of a device's audio, camera, sensors, and so on.
Touchdevelop — Programming on the Go by Nigel Horspool (University of Victoria), Judith Bishop, Arjmand Samuel, Nikolai Tillmann, Michał Moskal, Jonathan de Halleux, Manuel Fähndrich (Microsoft Research)
Download the book for FREE.
Download as single file
Alternative download option: one file per chapter
Who this book is for
This book has much to offer to both students and teachers: For teachers, it walks in detail through all of the screens of the TouchDevelop app, and it points out similarities and differences of the TouchDevelop language compared to other programming languages that the teacher might already be familiar with. For students and enthusiasts, the book can serve as a handy reference next to the phone. The book systematically addresses all programming language constructs, starting from the very basic constructs such as variables and loops. The book also explores many of the phone sensors and data sources which make creating apps for mobile devices so rewarding.
How to read this book
If you are new to programming with TouchDevelop, or if you have not yet worked on touchscreen devices, we suggest that you read the book starting from chapter 1. If you are already familiar with the basic paradigm of the TouchDevelop programming environment, then feel free to jump ahead to the later chapters that address particular topic areas.
Two apps, one book
This book is written from the perspective of a Windows Phone user – all screenshots and navigation instructions refer to the Windows Phone app. The TouchDevelop Web App runs in many modern browsers on many different devices such as iPhone, iPad, Android phones and tablets, Macs, PC. The Web App uses the same programming language and has a very similar navigation structure as the TouchDevelop Windows Phone app. As a result, you can reuse the lessons of this book when you create mobile apps in your web browser.
One of the most popular question I am getting at present is how to get started or improve my knowledge of Unity the easy answer is simply keep building and playing?
However here some quick guides and links to get you started no matter what level of experience you have.
This list has been a collation of resources from the community and tips and tricks so thanks to Simon Jackson and the Windows Games Ambassadors who have been helping me with www.unityportinguk.com and collating and sharing these great resources with the attendees.
Tools for Visual Programming:
Are you are a mobile developer and want to extend your reach and your customer base?
Do you want to make your mobile app available on more stores?
Are using open source technologies?
Well lets look at the opportunity of using open source technologies to build apps for Windows Phone and the Windows Store (Windows 8)
Windows has always been a great playground for developers and many open source technologies already support Windows devices. MS Open Tech is working closely with the open source communities interested in cross platform development including engagement with Web and C++ open source communities to enable a wide range of popular open source frameworks on Windows devices.
Open source and the Windows Stores and Windows Phone 8
To learn details on the use of open source licenses for Windows Store apps, you can read the App Developer Agreement. For Windows Phone store, read the App Provider Agreement.
Both the Windows dev center and Windows Phone dev center provide extensive details and instructions on what is required to build apps for Windows devices. In a nutshell, you need to have Visual Studio, which runs on Windows. You can build and publish apps to both stores using the free version of Visual Studio.
If you are developing on a Mac, here are some interesting pointers for you in order to set things up to build apps for Windows devices on your Mac:
If you are familiar with Android or iOS development, and not with Windows or Windows Phone dev, then we recommend looking into the following documentation that has extensive information adapted to your background:
For Windows Phone apps
Solutions exist to help developers build apps across mobile devices running various operating systems. There are different approaches addressing different specific needs. Lots of these solutions are open source like Rhodes from RhoMobile, Appcelerator Titanium, Xamarin or Apache Cordova (a.k.a. PhoneGap), and happen to support Windows devices.
With Xamarin for example, C# developers can build apps for iOS, Android, and Windows devices with a single code base.
MS Open Tech has worked closely with these communities to enable these frameworks on Windows Phone and Windows Store apps which both provide native support for C++ development.
jQuery now fully supports WinRT (the Windows Runtime, powering Windows Store apps), allowing web developers to build Windows 8 apps reusing their existing code and skills. As a direct result from this work, web developers can also use other frameworks that are based on jQuery to build Windows Store apps. You can learn more about what it took to make jQuery support WinRT on this Nettuts tutorial
These other frameworks include
Debugging is another area that is pretty critical for developers and while native development tools (Visual Studio for both Windows and Windows Phone apps) offer extensive tooling, there are some gaps. One of the few example is the missing support for remote DOM inspection of HTML5 code running on an actual Windows Phone 8 device. MS Open Tech filled this gap, contributing to the project weinre, enabling it on Internet Explorer 10 and allowing remote debugging of HTML5 pages.
Most and foremost, MS Open Tech have all the info on the latest open source technologies simply visit http://msopentech.com/
Since its introduction in 2001, students and educators around the world have utilized DreamSpark to support and advance their learning and skills through technical design, technology, math, science and engineering activities. This software equips them with the tools they need to succeed during their academic experience and the skills they will need after graduation.
· Microsoft works with educators, institutions and the academic community worldwide to expand opportunities for students and to encourage the development of a skilled workforce.
· Microsoft is committed to providing students with access to programs and software – the tools they need to help them succeed in technology and design fields.
· Microsoft believes in the power of technology to transform education, foster local innovation and enable jobs and economic growth for everyone. Microsoft DreamSpark is just another way of helping this next generation of young leaders seize the opportunity to harness the transformative magic of software.
Examples of how DreamSpark might be used by educators:
Educators have access to the top technical development and design products on the market just like their students. Teachers can teach classes on web development using Expression Studio.
Students today get excited about seeing technology in action, and not just simply learning the fundamentals. With access to products like XNA and Visual Studio, educators can build exciting applications that demonstrate the power of technology.
Q. What is Microsoft DreamSpark™?
A. Microsoft DreamSpark ™ is a program that provides no-cost access to Microsoft designer and development tools for verified students around the world, to support and advance their learning and skills through technical design, technology, math, science and engineering activities. This program equips tomorrow’s developers with the professional tools to inspire and create today.
The program has two primary goals:
Q. What is DreamSpark Premium?
A. Advanced software applications can take years to develop, a costly investment that is often reflected in the purchase price. Microsoft makes these highly desired, advanced programs available to students far below the retail cost of any one program in the list. With this subscription, students can access a free online portal through e-academy that provides them with instant and easy access to all DreamSpark titles while also ensuring that institutions will not need to add internal resources or overhead to manage the DreamSpark software program.
Q: What are the benefits of the DreamSpark program?
A: Much more than a software subscription, membership includes:
Q: What happened to Developer AA?
A: Developer AA isn’t gone—it’s simply been renamed to DreamSpark Premium. All of the titles that were previously available to you are still available. If your school had a Developer AA subscription through MSDNAA, you’ll continue to access software titles as you did before.
Q: What happened to Designer AA?
A: Helping students who want to be designers is critical, but we wanted to find a way to make this easier for institutions, so we have changed up the program. Instead of Designer AA membership, institutions can purchase a new DreamSpark membership that gives them access to all of Microsoft’s development and designer tools. If you currently have a Designer AA membership, don’t worry. You can continue to enjoy those benefits until your membership expires. When it’s time for you to renew, we’ll work with you to get you set up with a new DreamSpark membership.
Q: What software will be included in the DreamSpark program?
Software for Production Use
Developer & Design Tools
Visual Studio Professional
Visual Studio Premium
Visual Studio Ultimate
Q: What is the benefit of the DreamSpark program for educators?
A: DreamSpark will give educators a chance to learn new technologies and develop courses that will excite students in the classroom. It will also help educators expand their personal and professional portfolios and enhance classroom objectives.
Q: Why do educators need free developer and design tools?
A: By providing the latest professional developer, design, and gaming software to educators at no charge, educators will have a unique opportunity to motivate and engage students and support those that wish to pursue a career in programming or design after graduation
Q: What will students be able to do with this software?
A: Students using these tools will be limited only by their own imaginations and time. Use of developer tools in engineering, math, science and technology activities allow students to program everything from a cell phone to a robot or to create their own Web page. Students will also be able to invent compelling new gaming content and make their dream game a reality by porting their creations to their Xbox 360 console. Design tools allow students to vividly bring their creative visions to life in vibrant new Web site designs and more effective digital content, including animation, imagery and photography. And platform offerings deliver a security-enhanced and reliable environment, reliable and manageable environment for students to more quickly turn ideas into reality.
Q. When and where will Microsoft DreamSpark be available? A. Today, Microsoft DreamSpark is available to university students in 137 countries.
Q: How do students download software?
A: Visit www.dreamspark.com and follow the three steps to get verified located on the home page.
Q. Is this program available to ALL students? What are the limitations?
A. Yes. The focus of the program is technical students, but it is open to anyone looking to explore the possibilities of Microsoft’s development and design tools. The only limitation is students are only licensed for learning and research.
A: Providing software by download does not involve the production costs of creating physical copies, so it works well with software being provided at no charge.
Q. How many students total will this offer be available to eventually and how did you come up with this number?
A. According to UNESCO, there are more than one billion university and high school students in the world today.
A: Providing software by download does not involve the production costs of creating physical copies, so it works well with software being provided at no charge. Microsoft is not trying to prevent non-broadband students from receiving the software. On the contrary, we hope to eventually provide this no-charge software benefit to all students, in all countries. It will take a concerted, cooperative effort on the part of both Microsoft and academic institutions to connect to areas without existing infrastructure of student databases and server technologies.
Q: Why are you giving software away?
A: In giving tech tools away without charge to students around the world, Microsoft is providing future developers and designers with professional-grade tools to create and expand their skills. We believe that it is very important to equip students with tools that will help to foster their education in technology. Such tools would typically be beyond the reach of these students even at very low prices.
Q. What is the commercial value of this software?
A. This software is being provided to students for non-commercial use in particular academic activities. Pricing for commercial uses varies by channel and the associated rights, but products for non-academic use by non-students would typically be hundreds of dollars or more.
Student Identity Verification
A: Microsoft verifies students by using various reputable student databases to confirm student identities. Students will choose the identity provider that maintains the database (i.e. their school, organization, or other academic-based group) that will confirm their student status. The Microsoft system will connect with the identity provider, and the student will supply his or her credentials to the identity provider for verification. Microsoft will then receive confirmation from the identity provider as to whether the student is a current student.
Q: If students are receiving the full professional software versions, then can’t professionals just find a college student to obtain the software license from?
A: All students receiving free software through this program will need to accept an end user license agreement (EULA) that specifies that the software will only be used by the student for non-commercial use to support and advance their STEM-D learning and skills. Students will only have rights to one single-user license per verified identity. If a student were to obtain a valid single-user license and give that license to a non-student that would be in violation of the EULA and the student would no longer be eligible to continue to use the software or to obtain other software under the program.
A: The sign-in process allows students to get verified initially once and bypass the verification step for future visits to DreamSpark. Once verification is completed and if they are signed in, students will be brought directly to the download page. All students will keep their eligibility for 12 months and will have the option to renew after 12 months.
A: Microsoft is not collecting any student information from third-party identity provider databases, other than binary notification of whether the person is a student or not. When students seek to download the software, they will be asked to verify their student status with a verification source of their choice, and the verification source will request the student’s credentials in order to verify their student status. The credentials students provide to the verification source are not viewed or tracked by Microsoft – that is, the student is verified externally by their chosen verification method and not by Microsoft, and any exchange of sensitive credentials with the verification source will be between the student and the verification source. Microsoft will store the general location of students, which assists with download bandwidth efficiencies.
Q: Is there an approved list of universities? Are only students enrolled in brick and mortar universities included or are online students as well? (i.e. what about 2-year or community colleges)
A: As this is a cooperative effort with local communities, we are working with local entities within each country to determine who the universities are.
Q: Are only undergraduates qualified or can graduate students download DreamSpark?
A: Graduate students are welcome to participate.
A: This program is designed to give students Microsoft technology tools at no charge as long as their student status can be verified. University administrators hold the keys to enable verification. If administrators are willing to cooperate and enable their students to verify themselves against the university database, universities will be able to equip them with free professional-level tools.
A: This benefit is available to all students around the world. However, this program requires all students to have their status verified by an authorized verification source. Academic institutions or governments may already have all the requirements necessary to verify their students. Microsoft can help prepare student databases to use the program. Once institutions determine they have a reliable database of student information, we can help them become an identity provider (IDP).
A: Microsoft is pleased to be able to use Shibboleth, an open source authentication and authorization infrastructure product, as one solution for verifying students so they can receive Microsoft DreamSpark program benefits. Shibboleth is an existing middleware solution that is widely used by universities, and federations using Shibboleth software exist in many countries. Its use provides access to a network of institutions and students, enabling immediate connection to over 10 million students, with a path for other academic institutions to sign up. Shibboleth also enables sites to manage the authorization decisions permitting the sharing of specific information between an identity provider database and an external party (such as Microsoft) – such as binary notification of whether the site user is a student or not, without releasing other student information.
A: Microsoft is putting developer and design software in the hands of verified students to support and advance their learning and skills through technical design, technology, math, science and engineering activities. The student developer population has been growing recently, with many developers coming from fields of study other than computer science. Even non-technical majors can benefit from using these products. We want students to grow their capabilities by providing them with developer and designer tools that expand the limits of their imagination. We’re putting tools in the hands of students that they would typically not be able to afford.
A: This program targets students and eduators, who represent a fraction of all software developers and designers. Software under this program is only available for non-commercial use to support and advance students’ academic work involving science, technology, engineering, math and technical design activities.
Q: Are you embracing the “free software” model by offering development and design tools to students at no cost? Will you make it free for all?
A: Our design, development and platform tools offer significant benefits for developers, customers and partners alike. Our goal with Microsoft DreamSpark is to ensure that today’s students have even greater access to the tools they need to succeed in their studies and prepare themselves for today’s increasingly competitive business world.
Q: Is this just a ploy to keep up/compete with open source proliferation in education?
A: No, Microsoft is not offering students free access to developer and design tools to compete against open source software. This program is targeted specifically at students to provide them with access to the software tools used in business today and help extend the skills of the next generation of developers and designers. The company has and will continue to make strategic bets on the Windows platform while continuing to support interop and other open source initiatives and partnerships.
Microsoft products offer tremendous value that is perceived by the marketplace and by our customers.
Microsoft is a platform company committed to building technologies that empower communities of developers and partners to deliver compelling software solutions to customers. This approach is reflected in the size and health of the technology ecosystem in which Microsoft participates, including millions of developers around the world who have created a vast array of applications using Microsoft platform technologies such as Microsoft Windows, Windows Live, Microsoft Office, .NET platform, Microsoft Windows Server, and Microsoft Xbox. Microsoft’s open source strategy is focused on helping customers and partners be successful in today's heterogeneous technology world. This includes increasing opportunities for developers to learn and create across both community-oriented open source and traditional commercial approaches to software development.
Q: Is this the first step in Microsoft lowering its prices (possibly even free) to compete against open source? What are the next products that might be included in this program?
A: Microsoft products offer tremendous value that is recognized by the marketplace and by our customers. This program is targeted specifically at students in connection with their academic studies to help prepare them as the next generation of developers and designers. DreamSpark is the latest in a series of offerings for students just as MSDNAA (Microsoft Developer Network Academic Alliance), Imagine Cup, and other offerings Microsoft provides to academia. Additional developer tools may be made available to students in the future under this same program, but we do not foresee that other major customer groups or products will be significantly impacted by this program.
Q: Do any other companies offer a free software package like this? A: Yes, other software vendors like Adobe and IBM have offers in market to make software available to students at low costs or no charge. However, we believe that Microsoft is leading the way in providing such a comprehensive offering available to the student market at no charge.
DVD + On-line
Windows Phone Programming in C# by Prof Rob Miles;
WP7.5 update + extra modules This material contains a ten chapter textbook with labs, demos and step by step instructions on how to create Windows Phone 7 applications.
1st & 2nd Year Programming courses
Introduction to Game Programming with XNA and Windows Phone 7 by Prof Kelvin Sung (UW)
WP7.5 update + new material
This material is a 16-hour course designed to teach students how to build a 2D interactive video game.
3rd & 4th Year (require background in data structure)
Introduction to Mobile Application Development Using Silverlight by Michael Iantosca.
Students learn the knowledge, skills, and abilities necessary to develop a mobile application on the Windows Phone 7.5 platform using Microsoft Silverlight. 2nd & 3rd Year: background in programming needed (preferably C#, but C, C++, Java helps
Designing for Windows Phone by Microsoft
This material contains the following 7 lessons on how to design for the Windows Phone: METRO Design, Building WP7 Assets, Layout Controls in Expression Blend, Creating Animation and Basic Interactivity, Working with the Visual State Manager, Adding Data to your Application and Creating the Flickr4Fun app. [ HCI and Software Dev-t classes 1nd - 3rd Year: ]
Azure Mobile Curriculum by Rob Miles
Find out how Cloud computing works and what it brings to the Windows Phone user. The content will show you how to use the cloud for data storage and databases, farm out heavyweight tasks for cloud data processing and use the cloud to perform identity validation. [addition to above courses]
If you would like to receive a FREE copy of the CD please email email@example.com with your University contact details and full UK postal address.
PLEASE NOTE THE DVD WILL ONLY BE POSTED TO UK INSTITUTION ADDRESS
Don't forget students can get great resources and developer tools for free from http://www.dreamspark.com and check up on all the latest offers and prizes via the Microsoft UK Student Blog and Facebook Group
This week I had a really interesting discussion/debate with a University lecturer on teaching user interface design and it took me back just to how things have changed since the mid-nineties.
When I was a student a lot of CS courses which looked at interface design had materials which referenced the following statement “The Evil’s of Rapid Prototyping,” and many slide decks contained reasons why rapid prototyping was a bad idea. Most of the reasoning centred around prototyping tools being so complex back then, they needed to be operated by developers; subsequently, the design process tended to be influenced by all design work needing to be interpreted through the lens of what a prototyper could actually achieve with the software available.
Fast forward to today and there’s been a rethinking on prototyping. Is this good or bad?
I recently blogged about how professional organisations are using tools such as OneNote for UI/UX design. Additionally there a lots of new prototyping tools have appeared over the past few years and they’re rapidly being adopted by interaction designers.
So we concluded that the creators of these tools never attended one of these courses!
So the question I now want to pose is.. how do go about teaching modern user interface design and application workflows on your courses and what tools and resources do you use?
As we know prototypes can be as simple or as complex as necessary for the project on which you are working.
What tools do you use?
Microsoft SketchFlow includes several tools to make your prototype interactive in order to more closely mimic the flow of a production application. For example, with SketchFlow, you can do the following:
Begin a prototype with just a site map and a few notes jotted on the application screens, and then continue to refine your prototype as you go along.
Either draw user interface (UI) elements, or import them from common drawing programs.
Animate your prototype, creating a visual representation of the interaction between the user and the application.
Use the full library of standard UI elements and custom controls.
Create sample data on the fly, easily build data-driven UI, and add styles to your data.
Create interactivity without writing code by using built-in behaviours. Behaviours are extensible, making it easy to add custom behaviours to your prototyping toolbox.
Either write code to create custom elements, or use pre-built elements from your development team
For more details on Sketchflow see http://msdn.microsoft.com/en-us/expression/ee215229.aspx
Tutorials on Sketchflow see www.microsoft.com/.../creating-navigation.aspx
But what about considering Modern design principles..
With Windows 8 and Windows Phone 8 we have the following key principles which need to be adhered
So the key things you need to consider when designing your apps for modern applications are..
Ensure that you weave platform features into your core scenarios and prototype design to leverage the power of the underlying platfom..
So lets think about the platform features available..
To help develop these scenarios here are list of the key resources.
Microsoft Design Guidelines for Windows Phone http://design.windowsphone.com
Microsoft Design Guidelines for Windows 8 http://design.windows.com
Microsoft User Experience Fundamentals and online training http://channel9.msdn.com/Events/Windows-Camp/Windows-8-UX-Fundamentals-Training-Workshop-2012
So where to start?
To help you get started on your app development here are some templates and guidance from http://channel9.msdn.com/Events/Windows-Camp/Windows-8-UX-Fundamentals-Training-Workshop-2012
Example of a completed template for a new app design/concept.
In summary, using any form of prototype technique makes it easy to sketch out a conceptual application and ensure the following are achieved.
So what are you waiting for? You can just create a series of screens and use the templates above and then begin to draw. As your idea progresses, you can add interactive elements that make your prototype as close to the finished product as you need it to be to communicate the design idea you want to convey.
Reviewers can use the tools such as SketchFlow, One Note to view the application flow, and then leave feedback directly in the project as annotations. Once the feedback has been incorporated and the prototype is complete, the prototype project can be handed off to a developer for conversion into a final application,