UPDATE - March 2, 2012: the range-based for-loop and override/final v1.0 have been implemented in VC11 Beta.
There's a new C++ Standard and a new version of Visual C++, and it's time to reveal what features from the former we're implementing in the latter!
Terminology notes: During its development, the new C++ Standard was (optimistically) referred to as C++0x. It's finally being published in 2011, and it's now referred to as C++11. (Even International Standards slip their release dates.) The Final Draft International Standard is no longer publicly available. It was immediately preceded by Working Paper N3242, which is fairly close in content. (Most of the people who care about the differences are compiler/Standard Library devs who already have access to the FDIS.) Eventually, I expect that the C++11 Standard will be available from ANSI, like C++03 is.
As for Visual C++, it has three different version numbers, for maximum fun. There's the branded version (printed on the box), the internal version (displayed in Help About), and the compiler version (displayed by cl.exe and the _MSC_VER macro - this one is different because our C++ compiler predates the "Visual" in Visual C++). For example:
VS 2005 == VC8 == _MSC_VER 1400VS 2008 == VC9 == _MSC_VER 1500VS 2010 == VC10 == _MSC_VER 1600
The final branding for the new version hasn't been announced yet; for now, I'm supposed to say "Visual C++ in Visual Studio 11 Developer Preview". Internally, it's just VC11, and its _MSC_VER macro is 1700. (That macro is of interest to people who want to target different major versions of VC and emit different code for them.) I say VC10 and VC11 because they're nice and simple - the 11 in VC11 does not refer to a year. (VS 2010 == VC10 was a confusing coincidence.)
If you read C++0x Core Language Features In VC10: The Table last year, the following table will look familiar to you. This time, I started with GCC's table again, but I reorganized it more extensively for increased accuracy and clarity (as many features went through significant revisions):
Here's a quick guide to this table, but note that I can't explain everything from scratch without writing a whole book, so this assumes moderate familiarity with what's in C++11:
Rvalue references: N1610 "Clarification of Initialization of Class Objects by rvalues" was an early attempt to enable move semantics without rvalue references. I'm calling it "rvalue references v0.1", as it's of historical interest only. It was superseded by rvalue references v1.0, the original wording. Rvalue references v2.0, which is what we shipped in VC10 RTM/SP1, prohibits rvalue references from binding to lvalues, fixing a major safety problem. Rvalue references v2.1 refines this rule. Consider vector<string>::push_back(), which has the overloads push_back(const string&) and push_back(string&&), and the call v.push_back("meow"). The expression "meow" is a string literal, and it is an lvalue. (All other literals like 1729 are rvalues, but string literals are special because they're arrays.) The rvalue references v2.0 rules looked at this and said, string&& can't bind to "meow" because "meow" is an lvalue, so push_back(const string&) is the only viable overload. This would create a temporary std::string, copy it into the vector, then destroy the temporary std::string. Yuck! The rvalue references v2.1 rules recognize that binding string&& to "meow" would create a temporary std::string, and that temporary is an rvalue. Therefore, both push_back(const string&) and push_back(string&&) are viable, and push_back(string&&) is preferred. A temporary std::string is constructed, then moved into the vector. This is more efficient, which is good! (Yes, I'm ignoring the Small String Optimization here.)
The table says "v2.1*" because these new rules haven't been completely implemented in the VC11 Developer Preview. This is being tracked by an active bug. (Indeed, this is a Standard bugfix.)
Rvalue references v3.0 adds new rules to automatically generate move constructors and move assignment operators under certain conditions. This will not be implemented in VC11, which will continue to follow VC10's behavior of never automatically generating move constructors/move assignment operators. (As with all of the not-yet-implemented features here, this is due to time and resource constraints, and not due to dislike of the features themselves!)
(By the way, all of this v0.1, v1.0, v2.0, v2.1, v3.0 stuff is my own terminology, which I think adds clarity to C++11's evolution.)
Lambdas: After lambdas were voted into the Working Paper (v0.9) and mutable lambdas were added (v1.0), the Standardization Committee overhauled the wording, producing lambdas v1.1. This happened too late for us to implement in VC10, but we've already implemented it in VC11. The lambdas v1.1 wording clarifies what should happen in corner cases like referring to static members, or nested lambdas. This fixes a bunch of bugs triggered by complicated lambdas. Additionally, stateless lambdas are now convertible to function pointers in VC11. This isn't in N2927's wording, but I count it as part of lambdas v1.1 anyways. It's FDIS 5.1.2 [expr.prim.lambda]/6: "The closure type for a lambda-expression with no lambda-capture has a public non-virtual non-explicit const conversion function to pointer to function having the same parameter and return types as the closure type’s function call operator. The value returned by this conversion function shall be the address of a function that, when invoked, has the same effect as invoking the closure type’s function call operator." (It's even better than that, since we've made stateless lambdas convertible to function pointers with arbitrary calling conventions. This is important when dealing with APIs that expect __stdcall function pointers and so forth.)
decltype: After decltype was voted into the Working Paper (v1.0), it received a small but important bugfix at the very last minute (v1.1). This isn't interesting to most programmers, but it's of great interest to programmers who work on the STL and Boost. The table says "v1.1**" because this isn't implemented in the VC11 Developer Preview, but the changes to implement it have already been checked in.
Strongly typed/forward declared enums: Strongly typed enums were partially supported in VC10 (specifically, the part about explicitly specified underlying types), and C++11's semantics for forward declared enums weren't supported at all in VC10. Both have been completely implemented in VC11.
Alignment: Neither VC10 nor VC11 implement the Core Language keywords alignas/alignof from the alignment proposal that was voted into the Working Paper. VC10 had aligned_storage from TR1. VC11 adds aligned_union and std::align() to the Standard Library.
Standard-layout and trivial types: As far as I can tell, the user-visible changes from N2342 "POD's Revisited; Resolving Core Issue 568 (Revision 5)" are the addition of is_trivial and is_standard_layout to <type_traits>. (N2342 performed a lot of surgery to Core Language wording, but it just makes stuff well-defined that users could have gotten away with anyways, hence no compiler changes are necessary.) We had these type traits in VC10, but they just duplicated is_pod, so I'm calling that "No" support. In VC11, they're powered by compiler hooks that should give accurate answers.
Extended friend declarations: Last year, I said that VC10 partially supported this. Upon closer inspection of N1791, I've determined that VC's support for this is essentially complete (it doesn't even emit "non-Standard extension" warnings, unlike some of the other Ascended Extensions in this table). So I've marked both VC10 and VC11 as "Yes".
override and final: This went through a short but complicated evolution. Originally (v0.8) there were [[override]], [[hiding]], and [[base_check]] attributes. Then (v0.9) the attributes were eliminated and replaced with contextual keywords. Finally (v1.0), they were reduced to "final" on classes, and "override" and "final" on functions. This makes it an Ascended Extension, as VC already supports this "override" syntax on functions, with semantics reasonably close to C++11's. "final" is also supported, but under the different spelling "sealed". This qualifies for "Partial" support in my table.
Minimal GC support: As it turns out, N2670's only user-visible changes are a bunch of no-op Standard Library functions, which we already picked up in VC10.
Reworded sequence points: After staring at N2239's changes, replacing C++98/03's "sequence point" wording with C++11's "sequenced before" wording (which is more useful, and more friendly to multithreading), there appears to be nothing for a compiler or Standard Library implementation to do. So I've marked this as N/A.
Atomics, etc.: Atomics, strong compare and exchange, bidirectional fences, and data-dependency ordering specify Standard Library machinery, which we're implementing in VC11.
Memory model: N2429 made the Core Language recognize the existence of multithreading, but there appears to be nothing for a compiler implementation to do (at least, one that already supported multithreading). So it's N/A in the table.
Extended integer types: N1988 itself says: "A final point on implementation cost: this extension will probably cause no changes in most compilers. Any compiler that has no integer types other than those mandated by the standard (and some version of long long, which is mandated by the N1811 change) will likely conform already." Another N/A feature!
That covers the Core Language. As for the Standard Library, I don't have a pretty table of features, but I do have good news:
In VC11, we intend to completely support the C++11 Standard Library, modulo not-yet-implemented compiler features. (Additionally, VC11 won't completely implement the C99 Standard Library, which has been incorporated by reference into the C++11 Standard Library. Note that VC10 and VC11 already have <stdint.h>.) Here's a non-exhaustive list of the changes we're making:
New headers: <atomic>, <chrono>, <condition_variable>, <future>, <mutex>, <ratio>, <scoped_allocator>, and <thread>. (And I've removed the broken <initializer_list> header that I accidentally left in VC10.)
Emplacement: As required by C++11, we've implemented emplace()/emplace_front()/emplace_back()/emplace_hint()/emplace_after() in all containers for "arbitrary" numbers of arguments (see below). For example, vector<T> has "template <typename... Args> void emplace_back(Args&&... args)" which directly constructs an element of type T at the back of the vector from an arbitrary number of arbitrary arguments, perfectly forwarded. This can be more efficient than push_back(T&&), which would involve an extra move construction and destruction. (VC10 supported emplacement from 1 argument, which was not especially useful.)
Faux variadics: We've developed a new scheme for simulating variadic templates. Previously in VC9 SP1 and VC10, we repeatedly included subheaders with macros defined differently each time, in order to stamp out overloads for 0, 1, 2, 3, etc. arguments. (For example, <memory> included the internal subheader <xxshared> repeatedly, in order to stamp out make_shared<T>(args, args, args).) In VC11, the subheaders are gone. Now we define variadic templates themselves as macros (with lots of backslash-continuations), then expand them with master macros. This internal implementation change has some user-visible effects. First, the code is more maintainable, easier to use (adding subheaders was a fair amount of work), and slightly less hideously unreadable. This is what allowed us to easily implement variadic emplacement, and should make it easier to squash bugs in the future. Second, it's harder to step into with the debugger (sorry!). Third, pair's pair(piecewise_construct_t, tuple<Args1...>, tuple<Args2...>) constructor had "interesting" effects. This requires N^2 overloads (if we support up to 10-tuples, that means 121 overloads, since empty tuples count here too). We initially observed that this (spamming out so many pair-tuple overloads, plus all of the emplacement overloads) consumed a massive amount of memory during compilation, so as a workaround we reduced infinity. In VC9 SP1 and VC10, infinity was 10 (i.e. "variadic" templates supported 0 to 10 arguments inclusive). In the VC11 Developer Preview, infinity is 5 by default. This got our compiler memory consumption back to what it was in VC10. If you need more arguments (e.g. you had code compiling with VC9 SP1 or VC10 that used 6-tuples), there's an escape hatch. You can define _VARIADIC_MAX project-wide between 5 and 10 inclusive (it defaults to 5). Increasing it will make the compiler consume more memory, and may require you to use the /Zm option to reserve more space for PCHes.
This story has a happy ending, though! Jonathan Caves, our compiler front-end lord, investigated this and found that something our tuple implementation was doing (specifically, lots of default template arguments), multiplied by pair's N^2 overloads, multiplied by how much pair tends to get used by STL programs (e.g. every map), was responsible for the increased memory consumption. He fixed that, and the fix is making its way over to our STL branch. At that point, we'll see if we can raise the _VARIADIC_MAX default to 10 again (as I would prefer not to break existing code unnecessarily).
Randomness: uniform_int_distribution is now perfectly unbiased, and we've implemented shuffle() in <algorithm>, which directly accepts Uniform Random Number Generators like mersenne_twister.
Resistance to overloaded address-of operators: C++98/03 prohibited elements of STL containers from overloading their address-of operator. This is what classes like CComPtr do, so helper classes like CAdapt were required to shield the STL from such overloads. During VC10's development, while massively rewriting the STL (for rvalue references, among other things), our changes made the STL hate overloaded address-of operators even more in some situations. (You might remember one of my VCBlog posts about this.) Then C++11 changed its requirements, making overloaded address-of operators acceptable. (C++11, and VC10, provide the helper function std::addressof(), which is capable of getting the true address of an object regardless of operator overloading.) Before VC10 shipped, we attempted to audit all STL containers for occurrences of "&elem", replacing them with "std::addressof(elem)" which is appropriately resistant. In VC11, we've gone further. Now we've audited all containers and all iterators, so classes that overload their address-of operator should be usable throughout the STL. Any remaining problems are bugs that should be reported to us through Microsoft Connect. (As you might imagine, grepping for "&elem" is rather difficult!) I haven't audited the algorithms yet, but a casual glance indicated to me that they aren't especially fond of taking the addresses of elements.
We're also going beyond C++11 in a couple of ways:
SCARY iterators: As permitted but not required by the C++11 Standard, SCARY iterators have been implemented, as described by N2911 "Minimizing Dependencies within Generic Classes for Faster and Smaller Programs" and N2980 "SCARY Iterator Assignment and Initialization, Revision 1".
Filesystem: We've added the <filesystem> header from the TR2 proposal, featuring super-cool machinery like recursive_directory_iterator. Note that the 2006 proposal (before work on TR2 was frozen due to C++0x running extremely late and turning into C++11) was derived from Boost.Filesystem V2. It later evolved into Boost.Filesystem V3, but that will not be implemented in VC11.
Finally, in addition to numerous bugfixes, we've performed a major optimization! All of our containers (loosely speaking) are now optimally small given their current representations. This is referring to the container objects themselves, not their pointed-to guts. For example, vector contains three raw pointers. In VC10, x86 release mode, vector was 16 bytes. In VC11, it's 12 bytes, which is optimally small. This is a big deal if you have 100,000 vectors in your program - VC11 will save you 400,000 bytes. Decreased memory usage saves both space and time.
This was achieved by avoiding the storage of empty allocators and comparators, as std::allocator and std::less are stateless. (We'll activate these optimizations for custom allocators/comparators too, as long as they're stateless. Obviously, we can't avoid storing stateful allocators/comparators, but those are quite rare.)
Here are all of the sizes for x86 and x64. (32-bit ARM is equivalent to x86 for these purposes). Naturally, these tables cover release mode, as debug mode contains checking machinery that consumes space and time. I have separate columns for VC9 SP1, where _SECURE_SCL defaulted to 1, and for VC9 SP1 with _SECURE_SCL manually set to 0 for maximum speed. VC10 and VC11 default _SECURE_SCL to 0 (now known as _ITERATOR_DEBUG_LEVEL).
Stephan T. Lavavej Visual C++ Libraries Developer
Stephen T. Lavavej said: Without initializer lists, range construction is the best you can do (for terseness and performance). You can include <iterator> and write vector<int> v(begin(arr), end(arr)) which automatically detects the size of the array - and this works in VC10.
I haven't seen std::begin(arr) and std::end(arr) in any documentation. Are they standard?
I as a C++ developer more than anything need a good standard conforming C++ compiler. No fancy shmancy IDE, no hours and hours of your EMPTY talks, no so called silly “improvements to the IDE and productivity” in form of syntax highlighting, code snippets etc. All I need is a good standard conforming compiler. And what do we (C++ devs) have (not even at this moment but what is being prepared for future release)? Nothing! Microsoft once again by its actions proves that C++ means absolutely nothing to this company.
Sir, while employed at Microsoft you did nothing in order to represent C++ community, nothing in order to fight for us and *with* us and nothing in order to protect and give a breeding space to C++. Being in your position and a person who you were (not ARE anymore, but about that in a short while) you could have made an impact on how C++ compiler from Microsoft would look in a future release of Very Slow 2012. But you did NOTHING. Absolutely nothing… Yes, of course you talked a lot but that’s just about it. Nothing else. Results are pathetic, catastrophic, you name it… no! you don’t have the right anymore to talk about C++. Unless you’re begging for forgiveness.
How can you look in Bjarne’s eyes? How can you look and do nothing seeing how his child is being mistreated, humiliated, ignored and abused?
For all this today, on 14th of September of 2011, I officially declare you as a TRAITOR TO C++ AS A LANGUAGE AND A TRAITOR TO C++ COMMUNITY. From now on you are non-existing non entity.
C++ Rules and Rocks!
> Microsoft once again by its actions proves that C++ means absolutely nothing to this company.
Seems you haven't seen yet WinRT and new syntax extensions.
Proprietary extensions don't help you much when you're working in multi-platform software development. The people who want to use a more strict subset of the standardized features C++11 are being left by the way-side.
Well that's... disappointing.
No uniform initialization. No delegating/inheriting constructors. No *varadic templates*.
The only actual *language* features Microsoft added was strongly-typed enums. Everything else, atomics/etc, are just library stuff. Things you could have put into a simple service pack; things that don't require changing the compiler at all.
This is exceedingly lazy on Microsoft's part. Please let me know when Microsoft plans to get serious about C++11 support. Until then, this picking and choosing arbitrary C++11 features that Microsoft likes is getting annoying.
Still leagues behind the *free* GCC. Losing faith in Microsoft to develop anything useful.
Look at Intel's compiler and Clang as well, they're ahead. Out of all the major C++ compilers I know VC++ has the worst C++11 support.
I hope they compensate the lack of features with with the option to change the GUIs color in the express version, or at least it take it from the desktop enviroment (a good practice). I realy hate the web design of the new versions.
wow!! This thread is a hot one, right?
I also am (was) surprised that more isn't being done for VS2012. But, after seeing all the effort MSFT is pouring into B8 + W8, I am no longer surprised that so relatively little is accomplished in the C+ features (and possibly IDE performance - jury's still out, but if past performance is indicative of future performance...) That said, I understand it's not the VC team's fault their resources are limited.
What I also understand now, but what I find really sort of darkly ironic is MSFT is trying to solidify/extend its relationship with developers (b/c after vomiting my Humble pie, I believe we're the platform's life-force) and so.... all this energy is spent redefining how to improve development.
I have some ideas:
1) Default Metro on for touch devices,
2) Default Metro off for PCs and corporate workstations, and
3) Move a good-sized chunk of Metro development resources into VS IDE performance, simplification, size reduction, and C++ features.
By doing this, you're still livin' the dream of Metro, but also have your feet planted firmly in reality and thus... address a critical end goal of winning over developers and increasing their productivity.
Am I oversimplifying?
PS. Yes, I am still bitter that I purchased into VS2010 being the new 6. If performance is sincerely being resolved in VS2012, I think it should be a free upgrade for us "10 is the new 6" schmucks/suckers.
I will just say that I am very disappointed.
probably not the right place to post....
i was also disappointed, but having watched some of the //bilge// content i can see where MS put their resources. in building their precious libraries. i know that the designer and stuff had to take a beating to be able to do some magic, but there must be some underlying language modularity there (or is it just starting with VC11?) i really have a sickening feeling that devs that should have been focusing on bettering VS were probably off (of their own accord for all i know, next new big thing and all) building in WinRT support.
please Stefan-Wan Kenobi, build your doppleganger android twin. or several, you're our only hope.
I am very confused about these Metro style apps. All the samples I've seen branded as C++ were using C++/CLI. Will we be able to write Metro apps in plain C/C++ (no managed crap) ?
Firstly, thank you for the detailed feature list and pre-release information about VC11.
However, along with the previous commentators, I too am very disappointed, underwhelmed, and surprised about the lack of C++11 language features in VC11.
Announcements about "C++ related work", such as VSnext IDE improvements, C++ AMP, WinRT, and so forth are definitely very welcome.
To use an analogy, I feel like you're building a house but forgetting about the foundations.
Microsoft needs to allocate more resources to advance C++ compliance. They certainly have the $$ to do so, it's sad this is not a priority. Every other language basically sits on top of the C++ compiler.