Windows CE Multimedia Team Blog
Multimedia, Graphics, and Audio for Windows CE, Windows Mobile, and their partner products.
Today I am going to write a short development note on a GPE-based display driver for Windows CE as...
Date: 07/08/2008
Here's a quick blog about an issue that we just hit today; most will merely find it interesting, but...
Date: 02/22/2008
I haven't seen this information consolidated online, so here it is: A DLL Forwarder is used if you...
Date: 01/29/2008
The video renderer is the last filter in the video pipe, and it is responsible for displaying the...
Date: 06/11/2007
All filters in a DirectShow graph should be synchronized to the same clock, the reference clock. The...
Date: 03/05/2007
This is just a quick note describing the behavior of the MM_WOM_FORCESPEAKER API built into the...
Date: 01/16/2007
Most of the infrastructure is in place to support multichannel audio in Windows CE, although the...
Date: 01/16/2007
In the Windows CE audio stack, the term "mixer" is used to refer to a couple of different, unrelated...
Date: 01/12/2007
Time to switch gears a bit away from audio... First a minor digression into what we were building...
Date: 01/04/2007
Goals Back in 2000, while we were defining the requirements for the Windows Mobile Smartphone audio...
Date: 01/04/2007
The wavedev2 wave driver sample code includes a fairly primitive MIDI synthesizer as part of the...
Date: 01/04/2007
This is my first blog post, so please feel free to leave feedback with questions or comments,...
Date: 01/03/2007
Still Image Capture Windows Mobile 5.0 contains an Image Sink Filter (a DShow filter). This filter...
Date: 11/13/2006