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Windows CE Multimedia Team Blog

Multimedia, Graphics, and Audio for Windows CE, Windows Mobile, and their partner products.

Today I am going to write a short development note on a GPE-based display driver for Windows CE as...

Date: 07/08/2008

Here's a quick blog about an issue that we just hit today; most will merely find it interesting, but...

Date: 02/22/2008

I haven't seen this information consolidated online, so here it is: A DLL Forwarder is used if you...

Date: 01/29/2008

The video renderer is the last filter in the video pipe, and it is responsible for displaying the...

Date: 06/11/2007

All filters in a DirectShow graph should be synchronized to the same clock, the reference clock. The...

Date: 03/05/2007

This is just a quick note describing the behavior of the MM_WOM_FORCESPEAKER API built into the...

Date: 01/16/2007

Most of the infrastructure is in place to support multichannel audio in Windows CE, although the...

Date: 01/16/2007

In the Windows CE audio stack, the term "mixer" is used to refer to a couple of different, unrelated...

Date: 01/12/2007

Time to switch gears a bit away from audio... First a minor digression into what we were building...

Date: 01/04/2007

Goals Back in 2000, while we were defining the requirements for the Windows Mobile Smartphone audio...

Date: 01/04/2007

The wavedev2 wave driver sample code includes a fairly primitive MIDI synthesizer as part of the...

Date: 01/04/2007

This is my first blog post, so please feel free to leave feedback with questions or comments,...

Date: 01/03/2007

Still Image Capture Windows Mobile 5.0 contains an Image Sink Filter (a DShow filter). This filter...

Date: 11/13/2006